On 2008-01-17 13:57, physic wrote:
well depends on the weapon, and the pa, axes can get up to like 140 more atp at +10, then you add the fact that the elemental % boost applies to weapon dmg, hence that 140 is counted like a 210 more atp, then you start to factor in a high% mod on certain skills, say 500% or more for certain parts of certain Pas your talking about like 1050 more atp in that case, now you apply the same 50% to a +10 agito, your talking 50% of 1530 an extra 765 atp for having a 50% weapon, then multiplied by like 500 on last part, you should see some pretty big numbers
anyhow with a like extra 100 atp from the gudda gant boost, and a multiplier of like 300 on ikk hikk, i saw a 300 atp difference roughly, so yeah that stuff adds up.
thing to consider here is 50% on a low weapon aint what it used to be, lets say you got a 50% anke barde at 1150 atp your getting an extra 575 atp out that 50%, so your weap is like going into formula as a 1725 weapon now someone with a +10 bil de axe has got base weapon atp as 1657 lets say his is only 20%, hes still got 1988 atp going into teh equation which is like 260 more atp than you now imagine how much more it is with a 50%
point is in the new system it matters a lot what your applying that 50% too, also a lot of people talking these numbers are using beast males who have a huge difference in atp vs the lower echelon atp classes.
your never gonna see huge jumps per hit with the speed multihit ws, but you have to count the fact that it hits more often faster, and will get more from your base atp.
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