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Thread: 'Spiral Dance"

  1. #11

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    I like gravity dance better regardless of how inferior it is.

  2. #12

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    Quote Originally Posted by desturel View Post

    Spiral Dance hits harder than Gravity Dance once you get it to 21.

    Spiral Dance at level 40 is:
    First part: 145% attack hitting two spots three times
    Second part: 300% attack hitting two spots two times
    Third part: 350% attack hitting two spots three times

    The total damage would be 4170
    145*2*3 + 300*2*2 + 350*2*3
    or
    870 + 1200 + 2100

    Gravity Dance at level 40 is:
    First Part: 140% attack hitting two spots four times
    Second Part: 190% attack hitting three spots two times
    Third Part: 480% attack hitting three spots one time

    Total damage would be 3700
    140*2*4 + 190*3*2 + 480*3
    or
    1120 + 1140 + 1440

    I find Spiral Dance more practical in most situations. Spiral Dance takes about 5 second to complete without just attack and about 7 seconds to complete with just attack. Which is about identical to Gravity. The main difference is that Spiral doesn't have as long of a pause between the second and third part.

    Of course this is just the opinion of someone who only played figh long enough to level spiral to 40, and Absolute and gravity to 31. (basically just power leveled the PAs to 31 then switched classes.) Spiral is the only one I use normally when I play figh so I can't say what a person who plays it as their main class has to say about it.
    You realise he said Spiral IS BETTER than Gravity, right? Either way, i have all the Double Saber PA's levelled above 30 except Absolute Dance. To be honest Absolute dosen't even warrant my attention, like Ikk Hikk it's only worth doing the first or second part of the PA. Not just because it's too slow but also because the third combo has little to no use. It hits once after doing a rediculously long animation, in comparison to Spiral and Gravity, it fails.

    As for Tornado dance, well...It's a situational PA. I only use it on monsters that can't be knocked god knows how many miles around the level.
    Get busy living or get busy dying.

    Sylpheed - Beast Acrofigher 130/20
    Crimson - CAST Fortegunner 130/20

  3. #13

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    Absolute Dance is good for boss and multi-box mobs killing. Spiral Dance is good for overall use. Gravity Dance isn't even better than normal hitting.
    I don't get people. Never have. Never will.
    PSO2: Account Name: VentAileron, Character: ラフィーナ (Raffina)

  4. #14
    Uber-damage whore
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    Default

    Spiral dance is the overall most useful, fast, and most damaging PA, which gives you the least headaches.

    Tornado dance you are best off using on un-knockoverable (is that a word?) beasts.
    Gravity dance couldn't kill a group of raging babies if they all only had one leg.
    If you want to get your ass kicked around, use Absolute dance.

    Spiral dance is the way to go.

  5. #15

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    I personally like Gravity Dance. I could hit around 4k's with the last bop and the enemy is usually never out of reach.

  6. #16
    Keeper of Precepts Hrith's Avatar
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    Quote Originally Posted by Cry0 View Post
    Spiral dance is the overall most useful, fast, and most damaging PA
    Most useful, if you want, but Absolute Dance is twice as powerful as Spiral Dance, if not more...

  7. #17

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    Spiral Dance hurts knocks things around

    Gravity Dance hurts and only knocks things up on the last hit.

    Gravity dance is what i'll be using in groups when i want mobs to stay together

    Neither Tornado Dance nor Absolute Dance interest me
    Even in death i still serve

  8. #18

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    Quote Originally Posted by Sylpheed View Post
    You realise he said Spiral IS BETTER than Gravity, right?
    So he did. That will teach me not to post while half asleep.

  9. #19

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    Quote Originally Posted by Hrith View Post
    Most useful, if you want, but Absolute Dance is twice as powerful as Spiral Dance, if not more...
    Yeah, you should always go by the maximum amount of damage a PA does instead of how quickly you can kill a couple enemies and get moving again.
    with great hat comes great responsibility
    Jagdpanzer lv130 M CAST - PT20 | FG20 | FF20 | Mewn Fan

  10. #20

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    Quote Originally Posted by panzer_unit View Post
    Yeah, you should always go by the maximum amount of damage a PA does instead of how quickly you can kill a couple enemies and get moving again.
    Absolute Dance deals more damage per hit than Spiral Dance. This is what Hrith was talking about. Hrith did say that Spiral Dance is more useful.

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