Basically how it works is you think on what you want your NPC to do, and they do the EXACT opposite. Take Bruce for example, in missions, he's pretty timid, yet you go to Bruce runs, and he's running head-on into enemies with wild abandon. Another good example is when you are leveling PA's: if you arn't, then the NPC runs around like a moron and points their SUV in an empty space, or doesn't nanoblast (or does so in an empty room), yet when you are trying to level PA's, they become super agressive, use knockback PA's, and aim their SUVs in the middle of a crowd, or nanoblast at just the right time to inflict massive damage on your foes.
Anyway, comments?
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