Various sources of information have been gathered for my convenience... however I want to be positive all the information I have is valid. This is what I got:
Code:
Lvl. 20 Jobs Stats
---------------------HP // ATP // ATA // TP // DFP // EVP // MST // STA
---------Hunter : 130% // 125% // 94% // 70% // 145% // 80% // 50% // 100%
---------Ranger : 104% // 94% // 145% // 75% // 100% // 120% // 60% // 110%
-----------Force : 90% // 70% // 74% // 130% // 100% // 160% // 150% // 100%
---Fighgunner : 136% // 154% // 146% // 75% // 140% // 110% // 90% // 120%
----Wartecher : 150% // 132% // 110% // 132% // 146% // 180% // 150% // 100%
----Guntecher : 118% // 116% // 180% // 140% // 110% // 120% // 130% // 120%
---Acrofighter : 144% // 144% // 150% // 155% // 165% // 250% // 120% // 120%
---Acrotecher : 122% // 116% // 160% // 150% // 120% // 230% // 200% // 100%
---Protranser : 140% // 130% // 120% // 30% // 100% // 100% // 100% // 100%
--Fortefighter: 165% // 185% // 124% // 30% // 180% // 50% // 86% // 100%
Fortegunner : 126% // 140% // 230% // 75% // 120% // 140% // 86% // 125%
--Fortetecher : 112% // 70% // 80% // 170% // 80% // 200% // 245% // 100%
--Fighmaster : 150% // 168% // 138% // 30% // 166% // 20% // 135% // 80%
--Gunmaster : 120% // 136% // 250% // 30% // 110% // 40% // 125% // 80%
-Masterforce : 85% // 50% // 50% // 152% // 100% // 100% // 254% // 80%
Code:
PA Level Caps
Skill / Bullet / Atk.Tech / Supp. Tech
Hunter: 20 / 10 / X / X
Ranger: 10 / 20 / X / X
Force: 1 / 10 / 20 / 20
Fighgunner: 40 / 30 / X / X
Wartecher: 30 / 20 / 30 / 30
Guntecher: 10 / 40 / 30 / 30
Acrofighter: 40 / 30 / X / X
Acrotecher: 20 / 20 / 30 / 50
Protranser: 30 / 40 / X / X
Fortefighter: 40 / 20 / X / X
Fortegunner: 20 / 40 / X / X
Fortetecher: 10 / 30 / 40 / 40
Fighmaster: 50 / X / X / X
Gunmaster: X / 50 / X / X
Masterforce: X / X / 50 / 10
Class Requirements:
Hunter: (none)
Ranger: (none)
Force: (none)
Fighgunner: HU 5 (310 MP) // RA 3 (130 MP) [440 MP total]
Wartecher: HU 5 (310 MP) // FO 3 (130 MP) [440 MP total]
Guntecher: RA 5 (310 MP) // FO 3 (130 MP) [440 MP total]
Acrofighter: RA 5 (310 MP) // HU 3 (130 MP) [440 MP total]
Acrotecher: FO 5 (310 MP) // RA 3 (130 MP) [440 MP total]
Protranser: HU 5 (310 MP) // RA 5 (310 MP) // FO 5 (310 MP) [930 MP total]
Fortefighter: HU 10 (1000 MP)
Fortegunner: RA 10 (1000 MP)
Fortetecher: FO 10 (1000 MP)
Fighmaster: FF 10 (8000 MP) // FI 10 (8000 MP) [16000 MP total]
Gunmaster: FG 10 (8000 MP) // GT 10 (8000 MP) [16000 MP total]
Masterforce: FT 10 (8000 MP) // WT 10 (8000 MP) [16000 MP total]
Racial Bonus':
Bonus for race-to-class is determined by adding the specific bonus (listed below) to the Type (job) percent of each stat THEN applying it against the base stats of the character.
Human: +2% to stats when HU, RA, or FO. +3% to stats when FI, WT, GT, or PT. +5% to stats when AF or AT
Newman: +3% to stats when FO, FI, WT, GT, or FT
Cast: +3% to stats when RA or FG
Beast: +3% to stats when HU or FF
PP Regeneration:
PP Regeneration occurs every 5 seconds to the equiped weapon(s)
The following information is additional PP that is regenerated (every 5 seconds) for certain weapon types combined with certain types (jobs).
HU: Melee +50%
RA: Ranged +50%
FO: Tech +50%
FI: Melee +50%, Ranged +50%
GT: Ranged +50%, Tech +50%
WT: Melee +50%, Tech +50%
FF: Melee +25%
FG: Ranged +25%
FT: Tech +25%
PT: None
AF: Melee +80%, Ranged +25%
AT: Ranged+ 25%, Tech +80%
FM: Melee +100%
GM: Ranged +100%
FM: Tech +100%
(Soukosa's Information)
PP Consumption:
Fortefighters, Fortegunners and Fortetechers have a -20% reduction to PP use (reducing their PP use to 80% of average)
Fighmasters consume +30% more PP each use (increasing their PP use to 130% of average)
Gunmasters and Masterforces consume +20% more PP each use (increasing their PP use to 120% of average)
Increased Melee Speeds:
Acrofighter, Acrotecher, and Fighmaster (+15%)
Increased Range Speeds:
Gunmaster
Increased Casting Speeds:
Acrotecher and Masterforce
Giresta's Auto-HP recover:
01-10: 1% HP every ~5 seconds for 2 minutes
11-20: 2% HP every ~5 seconds for 3 minutes
21-30: 3% HP every ~5 seconds for 4 minutes
31-40: 3% HP every ~5 seconds for 5 minutes
41-50: 4% HP every ~5 seconds for 5 minutes
Shifta/Deband/Zodial/Retier:
1-10: +11% for 2 minutes
11-20: +15% for 3 minutes
21-30: +19% for 4 minutes
31-40: +23% for 5 minutes
41-50: +27% for 6 minutes
Jellen/Zalure/Zoldeel:
1-10: -11% for 30 seconds
11-20: -15% for 1 minute
21-30: -19% for 1 minute and 30 seconds
31-40: -23% for 2 minutes
41-50: -27% for 2 minutes and 30 seconds
Weapon Selection:
Hunter:
B rank: Sword / Knuckles / Spear / Twin Sabers / Twin Daggers / Saber / Dagger / Claw / Handgun / Shadoog
C rank: Machinegun
Ranger:
B rank: Saber / Rifle / Shotgun / Grenade Launcher / Twin Handguns / Handgun / Machinegun / Shadoog
C rank: Spear / Dagger
Force:
B rank: Twin Daggers / Saber / Dagger / Bow / Handgun / Shadoog / Rod / Wand / Madoog
C rank: Spear / Machinegun
Fighgunner:
S rank: Double Saber / Twin Sabers / Twin Daggers / Saber / Dagger / Twin Handguns / Handgun / Machinegun
A rank: Sword / Knuckles / Spear / Twin Claws / Claw / Slicer / Crossbow / Shadoog
Guntecher:
S rank: Bow / Twin Handguns / Handgun / Crossbow / Machinegun / Shadoog / Wand
A rank: Saber / Dagger / Rifle / Shotgun / Laser Cannon / Cards / Madoog
Wartecher:
S rank: Knuckles / Twin Daggers / Twin Claws / Dagger / Wand
A rank: Sword / Spear / Twin Sabers / Saber / Claw / Whip / Bow / Handgun / Card / Shadoog / Madoog
Fortefighter:
S rank: Sword / Knuckles / Spear / Axe / Twin Sabers / Twin Claws / Saber / Claw
A rank: Twin Daggers / Dagger / Slicer / Handgun
Fortegunner:
S rank: Rifle / Shotgun / Grenade Launcher / Laser Cannon / Handgun
A rank: Spear / Saber / Dagger / Twin Handguns / Crossbow / Machinegun / Shadoog
Fortetecher:
S rank: Bow / Cards / Rod / Wand
A rank: Spear / Twin Daggers / Saber / Dagger / Whip / Handgun / Madoog
Protranser:
S rank: Sword / Knuckles / Spear / Axe / Saber / Shotgun / Bow / Grenade Launcher / Laser Cannon / Handgun
Acrofighter:
S rank: Saber / Dagger / Claw / Slicer / Handgun / Shadoog
A rank: Knuckles / Twin Sabers / Twin Daggers / Twin Claws / Twin Handguns / Cards
Acrotecher:
S rank: Saber / Dagger / Whip / Handgun / Cards / Wand / Madoog
A rank: Twin Daggers / Twin Handguns / Machinegun / Shadoog
*Fighmaster:
S rank: Sword / Spear / Double Saber / Axe
*Gunmaster:
S rank: Rifle / Shotgun / Laser Cannon / Twin Handguns
*Masterforce:
S rank: Rod / Wand / Madoog
*NOTE: Fighmaster, Gunmaster, and Masterforce are ONLY able to equip S rank weapons and armors. They may however wear any rank units for their S rank armor.
Type MP requirements:
Simple Classes (to 10...) [HU/RA/FO]
1>2: 60
2>3: 70
3>4: 80
4>5: 100
5>6: 120
6>7: 130
7>8: 140
8>9: 150
9>10: 150
(so from lvl.1 - 10, you need 1000 MP)
For Expert Classes [FI/WT/GT/FF/FG/FT/PT/AF/AT]
1>2: 400
2>3: 500
3>4: 600
4>5: 750
5>6: 1500
6>7: 750
7>8: 1000
8>9: 1000
9>10: 1500
10>11: 1500
11>12: 1500
12>13: 1500
13>14: 1500
14>15: 1500
15>16: 1500
16>17: 1500
17>18: 1500
18>19: 2000
19>20: 2000
(so from lvl.1 - 20, you need 24,000 MP)
For Master Classes:
(it requires 2000 MP to level every level from 1-20, meaning from 1-20 you would need a total of 40,000 MP)
Traps:
Class trap availability:
RA: Damage / Burn / Freeze / Poison / Damage G / Burn G / Freeze G / Poison G
FI: Damage / Burn / Freeze / Poison, Confuse / Sleep / Damage G / Burn G / Freeze G / Poison G / Confuse G / Sleep G
GT: Damage / Burn / Freeze / Poison / Confuse / Sleep / Damage G / Burn G / Freeze G / Poison G / Confuse G / Sleep G
FG: Damage / Burn / Freeze / Poison / Confuse / Sleep / Virus / Shock / Silence / Damage G / Burn G / Freeze G / Poison G / Confuse G / Sleep G / Virus G / Shock G / Silence G
PT: (access to all traps ; exclusive access to EX traps)
AF: Damage / Burn / Poison / Virus / Damage G / Burn G / Poison G / Virus G
AT: Damage / Freeze / Confuse / Sleep / Shock / Silence / Damage G / Freeze G / Confuse G / Sleep G / Shock G / Silence G
FM: Freeze G / Confuse G / Sleep G
GM: Burn G / Poison G / Virus G
Trap Damage Calculation:
Standard Traps:
Damage: 325 +3 dmg per level
Virus, Shock, Silence: 282 + 2.7 dmg per level + SE lvl.1
Burn, Freeze, Confusion, Sleep: 238 + 2.4 dmg per level + SE lvl.1
Poison: 238 + 2.4 dmg per level + SE lvl.1 + wipeout effect
G Traps:
Damage G: 198 + 2 dmg per level AoE + Blowout effect
Virus G, Shock G, Silence G: 178 + 1.8 dmg per level AoE + SE lvl.3
Burn G, Freeze G, Confusion G, Sleep G: 158 + 1.6 dmg per level AoE + SE lvl.3
Poison G: 158 + 1.6 dmg per level AoE + SE lvl.3 + wipeout effect
Launch: Causes target to fly vertically into the air, and crashes down in the same spot.
Wipeout: Causes target to fall to the floor where they stand.
Blow away: Sends target flying across the room in the opposite direction of where they were struck.
[EDIT: EX Trap info has been deleted due to it's invalidity]
Trap info:
A trap's SE is guaranteed to succeed as long as the enemy does not have immunity to the specific SE you're trying to apply. This means you can apply an SE to any creature (without a complete immunity to it) regardless of the creatures SE level requirement.
The SE levels of a trap remain the same regardless of the players level or type.
Trap damage is non-elemental damage.
Traps can increase a beast nanoblast gauge and a CAST SUV gauge.
Protransers recieve a +50% bonus to damage with Standard and G traps and have exclusive access to EX traps.
END
Corrections and/or additional information that you think should be added to my specific topics and even additional topics that you think should be added to this mess of nerdy goodness will be appreciated.
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