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  1. #81
    PSO2 & PSPortable2 Addict Amherst_Wind's Avatar
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    Quote Originally Posted by Kent View Post
    Are these approximations made using the same weapon, and what weapon(s) are being used?

    Q: How long do support techniques last?
    I was just using the basic lv1 req. Rod and comparing it with a low level foie, equipping nothing that boosts attack, my attacks always only did slightly less than my techniques... at least when I was attacking enemies where fire is effective.
    It was just to point out that meleeing is an option for Forces even early on.

    Also I just cast Zalure lv7 and it lasted around 50 seconds, apparently duration is based solely on level so take from that what you will.
    - - - - - - - PS Zero: Anna - - - - - -|- - - - - PS Portable: Amherst - - - - -

  2. #82

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    A kind of silly question but...

    I read somewhere that there's a six-character limit on name length. I don't remember where exactly and I searched the forums for confirmation with no luck, so can someone confirm/debunk?

  3. #83

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    http://www.pso-world.com/forums/showthread.php?t=155528
    check the bottom of page 1 and page 2
    Last edited by Risingsun; Dec 25, 2008 at 10:38 AM.

  4. #84

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    Thanks! No idea how I missed that

  5. #85

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    I have 2 more questions:
    1.So how much longevity and replay value does this game have for those of you who already have it? Do you see yourself sinking a lot of time into the game or coming back to it again and again through out the year?

    2. How is the sound? was famitsu right? is it too soft? Also, in general are the music and sound effects high quality regardless of whether its too soft or not? (good for the ds i mean, not below the standard of an average ds game.)
    Last edited by Risingsun; Dec 25, 2008 at 01:33 PM.

  6. #86
    Ancient PSO Foggey Zarode's Avatar
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    Quote Originally Posted by Risingsun View Post
    I have 2 more questions:
    1.So how much longevity and replay value does this game have for those of you who already have it? Do you see yourself sinking a lot of time into the game or coming back to it again and again through out the year?
    Er. I could imagine one enjoying this game for that long. I guess...

    Depends what they decide to do for expansions and extra content.

    2. How is the sound? was famitsu right? is it too soft? Also, in general are the music and sound effects high quality regardless of volume? (good for the ds i mean, not below the standard of an average ds game.)
    No, famistew is pretty wrong and stupid in that regards. They must be deaf after dealing with so many games.

    Quote Originally Posted by BioWarrior View Post
    tech damage sucks in older pso/psu games!
    Welp, no worried, I'm able to do double or triple my melee damage output with a single tech. It's strong, period. I think Sega finally understands if they are going to charge PP for moves, they should make them ALL balanced.

    Also, the Leek from that Vocaloid game or whatever is awesome. 2 PP charge move, but it casts a random lv4 tech, most common being foie/barta/zonde, uncommon being ar-resta/megid/grants/ar-anti/ar-shifta/ar-deband/ar-jellon/ar-zalure.

    Ehehehe, it's fun to use. The only draw back is it has a little start up time before the attack goes through.
    Last edited by Zarode; Dec 25, 2008 at 01:42 PM.

  7. #87

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    Quote Originally Posted by Zarode View Post
    No, famistew is pretty wrong and stupid in that regards. They must be deaf after dealing with so many games.
    I think they meant it was quiet in a music style sense. Alot of Phantasy Star tracks have a sort of electric, techy and beaty feel to them, and I'm not too fond of Phantasy Star Zero's music because it lacks that. I find it very difficult to describe what I mean when it comes to music, so I'l just do a sort of comparison. My favourite track from PSO was Tricktrack part 2.

  8. #88

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    Quote Originally Posted by aarosmashguy View Post
    I found this in an earlier topic. I'm pretty sure all of it is correct..

    * HUmar: Possesses a balanced growth rate, specialist in melee-type weapons. Able to use techniques, a character with great overall balance.
    * HUmarl: Lower ATP than the HUmar, compensated with more ATA/EVP. Able to use techniques, an all-purpose character.
    * RAmar: Mainly uses gun-type weapons, has high ATA that helps him not to miss. Able to handle some techniques.
    * RAmarl: Her specialty are gun-type weapons. Top class ATA, she's able to use some techniques.
    * FOmar: High MST, he's able to use every technique*. It's possible to use him for close range combat at higher levels.
    * FOmarl: Not suited for close range combat, top class MST, able to use every technique.
    * HUnewm: Low HP/DFP, but his excellent EVP/MST make him an expert on close/long range combat.
    * HUnewearl: Possesses the highest EVP, and is able to handle both close combat and techniques equally.
    * FOnewm: Low DFP, top class MST, able to use every technique.
    * FOnewearl: The highest MST of any class make her a technique expert, her low DFP makes her not suitable for close range combat.
    * HUcast: An expert at close range combat, possesses the highest ATP/HP, but he is unable to use techniques.
    * HUcaseal: Top class ATP/DFP, possesses every ability necessary for close range combat. Can't use technique
    * RAcast: ATP/DFP grow at a balanced rate, top class ATA, Unable to use techniques.
    * Racaseal: Possesses the highest ATA, Unable to use techniques.
    I'm working on a base stat chart as well. Well, so far I just really have FOmar and HUcaseal. If anyone else isn't using Materials and wants to contribute base stats every 5 levels, just PM me. I've noted that MAGs don't affect your base stats anymore, on that note.

  9. #89
    Ancient PSO Foggey Zarode's Avatar
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    Quote Originally Posted by DemonMike View Post
    I think they meant it was quiet in a music style sense. Alot of Phantasy Star tracks have a sort of electric, techy and beaty feel to them, and I'm not too fond of Phantasy Star Zero's music because it lacks that. I find it very difficult to describe what I mean when it comes to music, so I'l just do a sort of comparison. My favourite track from PSO was Tricktrack part 2.
    Actually, the reason why the PSO/PS0 soundtracks sound very "techno-y" or anything like that is because both of them were made with a midi set. PSO has an interesting set of music, but I wouldn't just coin it electronic. And the music really isn't that quiet. It has presence, we're just not used to it.

  10. #90
    PSO2 & PSPortable2 Addict Amherst_Wind's Avatar
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    One aspect of the sound I dont like is the voices, they're limited and really bad quality, even during animated cutscenes they aren't very good. Thankfully the intro song is perfect.
    - - - - - - - PS Zero: Anna - - - - - -|- - - - - PS Portable: Amherst - - - - -

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