Kinda got carried away, but i had fun doing it. Used this neat tool here :
http://calc.psupedia.info/index.html
, PSUpedia's Dmg calculator, which ive tested to be pretty damn accurate. (if not almost perfect.)
Im going to explain my off-the-top theory on what unbalanced this game.
Disclaimers:
Spoiler!
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Rangers attack from distances, Forces attack from closer distances but with more powerful attacks and more targets. Hunter users were ment to be up-close and personal, so when they get to a target they are able to take it down. (Hence why Hunters are really the only class with multiple hit-box capabilities for larger enemies.) Multiple hitboxes = multiplied damage, which is the main reason Heavy weapons (spears, swords, axes) have the highest potental for damage. The Balance problem in the characters doesnt come from the fact Technics are weak, or bullets are weak...melee attacks are just FAR too powerful for their purpose.
A normal sword slash from a 10/10 50% Agito Repca with a lv 150 Beast fF character should be around 1394 damage. A Lv 50 Foie (powerful single spell) with a 10/10 psycho wand and Lv150 Newman FT (Opposite element) does around 3951 damage. When you factor in the fact that Agito Replica also can have lv 40 Gravity Break with multiple combos, suddendly you can balance off the retarded damage that force is doing, since a single hit with GB Lv40 does anywhere from 5,785 to 7,582 damage, depending on the combo.
......Now, the part where Hunters accel in PSU is Multi-target enemies. Vs a larger enemy, the hunter can now multiply that damage range by anywhere from 2 to 4, even 10 if they're using Jarboga (5 targets x 2 hits). Gravity break on an enemy with 2 hitboxes, suddenly you're doing anywhere from 11,570 -15,164 per combo. Lv40 Jarboga on a DeRagan?.....We're talking like 57,000 damage per use. (granted you dont miss any hits and are using the above GODLY setup.)
Now....Lv40 Rafoie with that same techer i mentioned hits 4 SEPARATE targets, and does around 2540 damage each. If the techer is AoEing all his targets, she just did around 10,000 damage. Factor in that Rafoie comes out FAR quicker than Jarboga, and the fact you can get maybe 4 or 5 casts out per Jarboga cooldown 50,000 damage....the DPS balances out almost perfectly. (theroetically. But im pretty sure its accurate enough.) Although in the instance of fighting the dragon, the Force character is mighty handicapped since they lack hitboxes. The Hunter is a character designed for combat with larger enemies, however, which makes them far more cut out for the job. Rangers also can use grenade launchers to overcome their single-target limitations.
Where does the imbalance occur? Just Attack.
If we return to Lv40 Foie vs. Lv 40 Gravity Break with Godly weapons and gear (10/10 50% agito repica/Psycho Wand), we start to encounter some problems. Set them in the same room with the same enemies. Now, where the force and hunter were somewhat balanced in damage capabilities and roles...when you factor in Just Attack, everything goes to hell. Gravity Break now averages an astounding 8600 - 11292 damage per hit, COMPLETELY eclipsing whatever single damage a Force or Ranger can ever dream of outputting. Combine that with a multitarget enemy? 17,000-33,900 DAMAGE. An extra 50% total damage from nowhere. When you switch to AoEs, even Tornado Break now makes Lv40 Rafoie look like shit while being able to hit from 4-6 targets, each doing between 3659 - 4809 damage at any time in a crowd being able to do anywhere from 14,000 - 29,000 at any point in the combo, which is far removed from the 9,000 -- 19,000 it would do without JA, which is far within a fair range of damage once you factor in accuracy and blowaways.
So basically, Just Attack is what ruined the balance in this game. It has completely taken the roles of the force and thrown it out the window, to the point they really ARE nothing but Healbots anymore, since thats the only thing they still accel in. Proof that Just Attack has nuked the balance of this game is this one video i saw of someone comparing FT Ramegid on damage on light enemies vs a whip, which hits far more targets many more times, but with a weaker attack base.
**
Maxed out Acrofighter with 10/10 50% whip (lets pretend Vish Diraga was Dark element, shall we?)
vs
Maxed out FT lv40 Ramegid, 10/10 Psycho Wand.
hitting as many targets as they can in the time it takes the Acrofighter to finish the combo. For this example, lets PRETEND Vish Diraga has dark element.
Looks fair enough, Force has even higher advantage thanks to no accuracy factor, on top of more damage, Force wins AoE challenge.Acrofighter damage (without JA) = 1660 dmg per hit, 2-3 hits per combo + 6 targets x 2 combos = 23,000 - 40,000 dmg by end of combo.
Fortetecher damage (4-5 casts in duration with rod w/Har Quick + lv2 Retier buff) = around 2600 dmg per cast, 3-4 casts in duration + 4 hits per cast = 31,000 - 41,000 dmg
However, factor in JA for the Whip damage...:
Factor in Just Attack, and even the Acrofighter replaces the Fortetecher in its main field.Acrofighter damage (JA'd) = 2500 dmg per hit x 2-3 hits per combo + 6 targets x 2 combos = 30,000 - 45,000 damage.
I believe that Just Attack was definately needed to make Hunters more fun...but either it should increase damage by HALF of what it does now, or both Rangers and Forces should have similar gimmicks in order to match them. The whole point of the PA's with their many combos and targets were to offset the fact Hunters DID do far inferior base damage than Forces, and with good reason -- Forces were ment to be the most powerful class in terms of BIG NUMBARZ and crowd control, while hunters were the focused-force of the team. Rangers can play either the crowd control or focus-damage roles, but at least they dont have to get hit. However, with hunters being able to take any weapon and render 95% of a force's Technic Arsenal completely useless, i felt i needed to explain why.
Anddddd thats the way i see it. I ignored the lack of diversity between ranged/melee/technic resistant monsters because i thought it was obvious. Dont believe there were enough technic/range resistant monsters in V1.
/Wall of Research and wasted time
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