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  1. #1

    Default If you could make your own expansion...

    To PSU what would it be? there are no size limits and as long as it doesnt break the game its acceptable

    EX: I would allow players to decide whether they wanted to be a gaurdian, or a rouge, there would be pvp servers (seperated by every five levels like 1-5 6-10 etc) that are purely for fun and there was no gain or loss from them. I would most likely change the animation of certian weapon styles like sabers because that is a boring animation. Players would be able to decide on running animations and walking animations, out of about 10-20. obviously new weapons and pa's along with more rouge oriented clothes and even more illuminus styled clothing (all of which for both casts and the other 3 races). I would also add about 10 new lobbies linked by about 20 new missions, and more unique bosses. there would be about 10 new hair styles and head types.

    just what I would do, anything that bugs you that you think would belong in an expansion?

  2. #2
    Hearty Official Member Chuck_Norris's Avatar
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    Default

    I would get rid of techers and fighters.

  3. #3
    Always out numbered... never outgunned sikotic_demon's Avatar
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    Default

    I personaly would like to see brand new enemies and bosses with intellegent attack patterns. they should learn as the fight progresses, if you are using the same attack constantly the should start blocking it to force a change in tactics.

    the ability to change the primary and secondary colors of an outfit would also be nice. also seperate all the accessories from the hair styles. make that a catagory by its self (ive found accessories i like but cant use them with the hair style i like witch annoys me.)

    new wepons and abilites. more variations in the way attacks are preformed between race and gender. (i.e. women sit on the spear for dus majarra where as the men stand)

    more non mission related things for players to do. (besides hang out on the 4th floor in universe 1 begging for money)

    abilites similar to that of beasts and casts for the human and newman races.
    This is ten percent luck, twenty percent skill
    Fifteen percent concentrated power of will
    Five percent pleasure, fifty percent pain
    And a hundred percent reason to remember the name

  4. #4

    Default

    One major change I would implement in a new expansion would be to have different weapon animations for different class/race combos, like a Newman Masterforce spinning a rod in elaborate ways when casting, while a Beast Fortefighter holding a handgun steady with both hands when firing. I would also have a color palette/dyes for the clothes where you could decide what colors went where on the outfit, but with the main design being unchanged. Also accessories separate from hair styles.

  5. #5
    Ancient PSO Foggey Zarode's Avatar
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    Put in an Ultimate mode difficulty, where all the areas get changed (not just a palette swap, although it worked pretty well back then to set the mood) COMPLETELY.

    During U1 mode, Blocks 1, 2, 3, and 4, plus the boss block, will all be different, but hold together a similar theme.

    All areas will have a landmark, denouncing the middle point of the campaign. Good idea of what I'm talking about is the waterfall room in Caves 2.

    All enemies in Ultimate mode are completely changed, and are in no way similar to their counter parts in any way. Baradi turn into walking turrets, is a good example.

    More weapons (duh), with Kubara article weapons having actual changes in the design, like different barrels, silencers, different handles, exposed photon reactors, and other things that make the weapon further then a palette swap.


    Multi-tier bosses.

    An assault level onto an aircraft, with the first block as the approach. Player one flies an armed aircraft, and other players man guns to protect the craft from enemies. Block 2 and 3 consist of the attack within the craft, and block 4 is destroying the main core, in which it fights back.

    More assault based levels to stop Illuminus terrorist, including an open train level on Moatoob and a battleship level on Neudiaz.

    Mix-and-match class types, where you choose what weapons you wish to have, and the game automatically decides your stats. Want to be a techer who uses Madoogs, Shadoogs, spears, and axes? Go for it. Penalties will be applied, larger ones being applied to the more zealous players.



    Just some of the ideas floating inside my thick and evil troll skull.

  6. #6

    Default

    I would replace Segac with a much more competent game company.

    /endthread

    My FFXIV:ARR Lodestone Page
    3DS Friend Code: 0318-8097-4335
    Currently playing: Final Fantasy XIV: A Realm Reborn, Hearthstone

  7. #7

    Default

    New weapons, gotta have at least 300 new kinds of weapons.
    Mostly S-ranks.

    Hybrid classes more competable with the Forte Classes.
    Gets rid of Master classes to make way for more variety.

    Introduces one other new class, Acrogunner.
    Which shoots GM competeable speed boost, but only with S-rank single weapons.

    - Handgun (gets an element boost with an increase on about 25 %)
    - Crossbow
    - Card (if its based on ATP for power).
    - Mechgun

    A-rank (melee weapons donīt get a speed boost)

    - Saber
    - Dagger
    - Claw
    - Twin Handgun
    - Twin Saber
    - Twin Dagger

    Alot of P.A, gotta be at least 100 new ones divided among the current weapons and techniques.

    Weapon animation is different for the genders, some weapon might work better on one over the other.

    Two new gunner weapon only for Fortegunner:
    Rocket Launcher, itīs powerful and can shoot down flying foes as well as bosses.
    It hits multiple targetīs hit points as well. Be wary that it takes a long time to re-shoot so make your shot count.

    Minigun, whenever you shoot this heavy weapon it has to warm up.
    Let it take itīs time and then you can unleash hell.
    Bad thing is that you canīt move during the animation and it eats up PP like crazy.
    Careful positioning is the key to this weapon.


    30 New bosses and 150 New enemies types.
    Expect Sea battles, Space shooting, air combat, chasing with the train...

    More clothes and parts. Bizzare and cool, up you your mind to decide.

    New missions: Ice landscapes, Lunga riding, floader riding in the sea etc..

    New SUV and style: You can combine abilities from your collected SUVīs and make one your own, it got some limitation as to not make it broken depending how you make one so be careful.

    New Nanoblast and behavior: More unique attacks, itīs a bit more random as well. As your in rage, itīs harder to control depending on your level. Gather more levels under your belt to make it more reliable.

    No Scape Dolls: Itīs teamwork people, mission reward and drops will influense depending how many people there are in your party also.

    Last but not least: More competable enemy levels, highest difficulty is always at least 50 levels above the maximum level at the time. Teamwork is very much needed for this foes from hell, but the rewards are great.
    [PSO2] Darkante: Cast HU-44/RA-43/FI-42/GU-30
    Astral Storm: Newman F HU-35
    [PSP2:I]
    RB3 - Dark Knight "Ante" : Cast M Lv 200/ JLv Hu50/Ra50/F30/Va46
    RB3 - Crimson Sky: Beast F Lv 174/ JLv Hu34/Ra18/Fo1/Va50
    RB0 - Zone Dynamite: Beast M Lv 76/ JLv Hu0/Ra7/Fo0/Va0

  8. #8

    Default

    Better level design ; not in terms of graphics (even though...), but in mapping. Give a real fucking 3D level design already. In short : maps that aren't feeling 'flat'.

    More coop missions, and ones that would give something else to do than just kill-kill-kill-taketarpindaface-kill-kill-kill-pullswitch-kill-kill-kill-kill...

    Better monster AIs, and more challenging ones. Especially some who would actually need strategy to be killed. Same goes for the bosses. I'd also put a few monster spawns inside some boss areas, just to make it a bit more tricky.

    More accessories, clothes and hairstyles, all separated from each others.

    Randomly generated special abilities to weapons and armors dropped made (increase critical hit chances, chances at stunning, less PP consumption, level bonus to a given PA, chances at having a buff cast on you when entering a boos area, etc...).

    Exclusive PAs for each type, based on their weapon selection.
    Also special PAs that would be linked to specific one-handed weapon combinations (i.e. a saber+machinegun PA, a wand+madoog special TECH).

    Newmans and Humans passive extras that are better than the Crea weapons use.
    Didn't really think about it but... maybe faster TECH PA leveling rate and the ability to make special physical attacks with TECH-only weapons for newmans, and inherent bonus to element % and special abilities of weapons and armors for humans when they equip them.

    Removal of the Just Attack.

    Centralized mission counter for everyone to see what are the current open parties on the whole universe.

  9. #9

    Default

    My #1 desire to see in a PS game:
    Jumping and dodging.

    After playing something like S4 League, movement in PSU and PSO feels extremely limited. I see so much potential there for cool things, but they're just not there. It makes me a sad panda. Can you imagine leaping into the air and then casting some explosive TECHNIC to send yourself flying a short distance away to keep distance between you and your enemies?

    Ah, to dream...

  10. #10

    Default

    The guardian or rouge thing does sound kind of cool.

    Customization:
    add more attack animations. pretty much every weapon animation in the game besides the twin daggers and knuckles look like they're just swinging away. In PSO, it looked like the characters were attacking to kill you. I want that back.

    More clothing and parts along with a color palette.

    Bring back attack stances. Remember how in PSO if you were close to an enemy, you would automatically take an attack stance. Remember how cool it looked to see your character holding an Agito? Priceless...

    Battle Changes:
    I've always hated the fact that one can only use technics with a rod, cane or the little floating thing (I can't think of the name of it for the life of me) So I would get rid of that. I hate that forces can't do anything but use technics. I was a fOmarl in PSO. I had an Elysion and an Agito that were my best friends. lol. I did really well with it actually.

    Gameplay:
    Bring back monogrinders, digrinders and trigrinders.

    Bring back Materials.
    I know there's something similar to this in the supplemental update but it seems more like a nuisance....

    Evasive Action
    I've been playing MHP2G for a while and I love how the player can dodge coming attacks. I know this is possible in PSU for the simple fact that some of the cast enemies can roll, flip and dodge players attacks.

    Levels:
    More halfway marks. Someone mentioned the waterfall in the caves. Or when you reach a certain block, the enviroment changes a bit like Forest 2 for example.

    Music:
    ONE OF MY BIGGEST PET PEEVES IN THIS GAME....Why did they take the shifting music scores out of the game. In PSO, when a monster was sighted, the music would shift to a more dramatic version of the area's music to give the player a sense of oncoming fear. Plus it's better on the ears than hearing the same erratic score over and over again...Like in PSU. I would bring that back.
    Last edited by Chimeria; Mar 17, 2009 at 09:11 AM.

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