Originally Posted by
Kent
Tower Defense is a type of game where types of objects (usually enemies) travel along either a specific path, or use their own method of pathfinding, to get to a destination. The player places units (typically in the form of towers) between (and sometimes during) each wave of enemies, in order to destroy the enemies before they reach the goal. Depending on the game, these may be rudimentary objects that the player places (e.g. towers) or they may be characters or other units with differing movesets, designed to be placed in strategically-sound locations for maximum efficiency.
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