Well, they would have to reprogram some things, but they wouldn't have to implement any new animations, only paste together ones that already exist.
For instance, the idea with the Svaltus sword and the shooting wave? Give it a custom PA (only avaliable to you while equipped) that does the last Gravity Break slash that doesn't do damage, but instead shoots a wave that does damage. They wouldn't have to make a new animation, only alter some data so it'll work. For the Force idea of extra weapons, they would only have to alter existing technic data to make it work. If they WANTED they could change some things around (Rafoie with some lightning in it lol), but the effect is what counts. Your idea would work pretty well too. I think theres only one item that has any kind of special effect like that, and its the Frying Pan weapon that inflicts random burn. The 2-headed ragnus WOULD be alot cooler if it had an option to "Turn on the fire" lol. In fact alot of weapons would be cooler with the ability to "turn the photon on".
Besides, this game has PLENTY of unused animations -- hell, there are enemies that use animations we dont! Since the rouge enemies have the exact same models as our characters do, they can definatley work for us. They just have to program them. If you havent noticed...
-They have dodge roll animations, both to the side and front.
-They have melee animations for wands, rifles, and grenade launchers (maybe more)
-Axe users have a combo that includes animations that even players dont use, either in their real combo or all their PA's.
- Crouch + shoot animations for rifles and bows
- different casting animations for technic weapons
They could use all these towards extra attacks. For all we know there could be more. But in order to create new attacks, there is no need for new animations, only clever use of current ones. PSO did it very well without the need of new animations, and PSU can do it even better, seeing as every striking weapon has no fewer than 4 extra combo animations, the highest count being around 12 animations for one weapon! (swords, for example, have the regular combo and 3 PA's that gain 3 combos)
Technics could just be altered in speed and special effects. I wanna see Barta move at the lightning speed it did at Lv 26-30 from PSO. Or maybe a giant Diga that collides and creates a Rafoie effect lol
Connect With Us