Just as a followup, the traps are sufficient to kill a level 160 Cast Fighmaster on C Rank.
Citadel of Sand will be the new White Beast.
BOOM! I like Security Breach better.
Both missions are nice.
This is just an average update.
Mission? My new mission in life is to dissuade people from playing PSU.
Just as a followup, the traps are sufficient to kill a level 160 Cast Fighmaster on C Rank.
Citadel of Sand was fun enough.
Tried Security Breach and had fun simply because it wasn't just a fight-your-way-to-the-end mission. Had some frustrating moments, but I enjoyed it overall.
Last edited by Gunslinger-08; Aug 28, 2009 at 07:49 PM.
Ship 2 - Gatz
Most of the items I already have, so there's isn't much reason for me to want to run the missions.
As for gameplay, I think I like Citadel better because there's more action. Security Breach feels more slow paced, but requires some attention to detail until you learn everything.
PSO, PSU, PS:Po, PSZ | PSO2: Jergraw (All classes 90) Lunaeris Demoria (Fo/Te 90) Onlak (Hr 90)
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Any one have a video or any help for Security Breach?
"It is far better to grasp the universe as it really is than to persist in delusion, however satisfying and reassuring."
Carl Sagan
Ok, I finally played Security Breach. It took a few runs to get down what exactly I was meant to be doing, and we did fail once at the death trap. Completed it now, and I have very mixed opinions on it.
+ The idea of the mission is cool, and definitely different from the usual
+ Some of the traps take a bit of figuring out.
However, some things needed thinking over more:
- Curtz often says 'Traps are disarmed, you can touch them now'. Whoever translated this didn't think that players would assume "trap = infra-red laser". Even when traps are disarmed, lasers trip the alarm. Very badly explained in mission.
- There are FAR too many failure conditions. It would have been better to just have 'trigger the alarm less than 4 times, and defeat everything in 30 mins'. I can live with not being allowed to die, but not being allowed to change party member is stupid (same with all party missions).
- The bombs which trigger the alarm look identical to the traps in Seabed Plant. On my first run though, I really didn't know if the traps in Seabed counted as bombs or not.
If ST had thought things through a little, it could have been a very fun mission. Because of a few problems, it was irritating to figure out what I was doing wrong. Now that I know what to do, it should be better.
Also, Fan is the best room deco ever.
No party incapacitations (fail if anyone dies), kill all enemies in less than 30 minutes (fail if you take longer) and don't trigger the alarm at all for S-Rank. We triggered it once, and got A-Rank.
Last edited by Neith; Aug 28, 2009 at 08:41 PM.
HUnewearl power since 2003. NGS Official Creator (SectionSkyly)
Well then I'll aviod securty breach, because the last thing I need is a bunch of douches getting on my case for accidently walking into a one-kill trap.
Looks like Citadel of Sand will be the mission I play mostly.
Thanks for the tips. Good to know.
"It is far better to grasp the universe as it really is than to persist in delusion, however satisfying and reassuring."
Carl Sagan
eh played Citadel a couple times, got boring after that. Same repeat drops besides the already made Deraga-zashi and Daga-cresa+(yay?). Not a big fan of the co-op missions.
Orius - M.Newman lvl180 MF20 ---- Megalodon V9.0 - M.Cast lvl180 fG20/GM20
_______ YOmap - M.Beast lvl104 PT20 ---- ダークエンジェル F.Human lvl57 AF11________
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I finally got a couple of S grades on Breach with a group but we never found the 'Special Boxes'.
Are they the boxes that explode? ..or are they hidden?
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