Originally Posted by
Tetsaru
I can understand why a lot of people don't like the Guardians' Branch missions - they're just so restrictive and different compared to missions like White Beast and Seed Express where players can freely do as they wish, whether it's a time attack run, hunting for rares, or just hanging out with friends.
Missions like Her Secret Mission, which I absolutely HATED, btw, are riddled with cheap traps and enemies that can easily KO someone, and OOPS - the mission ends right then and there, you get nothing, you lose, good day sir... just because you didn't see that immobilization trap while several gun turrets peck away at you, or you get Dambarta'd, or a fire Olgohmon one-shots you with Foie. Add in the fact that you're constantly having to rush through the mission due to the time limit, trying to get everyone to cooperate through the puzzle elements, and the fact that there just isn't much good loot, and it's easy to drive people away. Or, in Bruce's Dungeon, having Bruce get KO'd by a Bil De Vear's spin attack, because Bruce by default follows the party leader, who happened to be a noob FF/FM that spammed knockback moves on them - OOPS, you lose again. And then they have to rub it in your face with the whole "you failed" cinematics after the fact someone fucked up... that kind of stuff was what killed the enjoyment for me, and it's sad because it was nice to see some mission variety for once.
And BIG OLAF, unless they added better loot with the higher difficulties, you're not really missing much with Bruce's Dungeon. All I ever really got out of it was Catilium and Mot Walnas, and although you can get Bruce's NPC card, he's not very good anyway. =/
Connect With Us