Originally Posted by
Akaimizu
Not exactly too easy to mess up a FOmar. Still, they are primarily tech chuckers, but resilient ones. While one doesn't have to follow what I do, but I tend to use my FOmar more or less, like a Battle Mage. Sure, I often do set up to be a support mage, but I always keep at least one of the main elemental attacks in my palette.
Of course, as a human, the main thing you might struggle with, initially, is PP reserves. Unlike Newmans, you don't rebuild it naturally, and would have to hunt for a good PP recovery unit to mimic that ability. Still, early stage PP reserve is a bit low, but don't use that as a disadvantage, use it as a feature to do something else.
What that means, is that this setup promotes getting in there and doing some good melee inbetween techs. One of my strategies is to soften up a group with techs, and then go in for the kill with Melee attacks. This basically acts to prolong the time you have before you need to use a PP recovery item. Which means, that I can usually leave the PP recovery items out of the Palette, and use the Ltrigger+Start shortcut for them.
The kind of MAG and what MATS to use is basically set on how you want to balance your FOmar. Do you want him all tech?
a little less tech but a tank mage (which often means you're going for defense)?
A fighting mage, in which you're putting a lot of effort into the ability to jump into the fray and whack or shoot foes as well. (Defense and Accuracy are good bets).
Take note, melee damage for Staffs and Wands are based on MST not ATP, so if your favorite weapon to use in Melee are magical weapons, along with your good MST (Which you'll get anyway), you can feed into Accuracy, since you'll need that to hit your enemies better.
So weapon choice has a lot to do with what you want to do with your character. ATP is only has some importance if you're trying to create a FOMar who utilizes direct hunter or Ranger weapons. The problem with Hunter weapons, is that many of the multi-enemy hitting melee weapons are not available to you. And your Force melee weapons don't either. Well.... except for PAs, and those are important to note. While your force weapons won't hit multiple enemies or targets, many of their PAs are designed to hit multiple targets.
So anyway, if you plan on using your FOmar with strictly force weaponry, then ATP is not important. Techs, themselves, don't require ATA, but swinging your tech weapons in melee does. Your human defense and HP are assets, which means you can afford to step a bit more into danger and utilize more melee or force melee strategies. Not to mention, some melee PAs, even from staffs, grant you some great durability during the execution of the move. (rodeo drive as one example)
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