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//-100% Mag Completion Guide-//
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// CONTENTS: //
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Introduction ...... [s1intro]
Feeding ........... [s2feed]
Tier 1 Mags ....... [s3t1]
Tier 2 Mags ....... [s4t2]
Tier 3 Mags ....... [s5t3]
Tier 4 Mags ....... [s6t4]
Rare Mags ......... [s7rare]
Natures ........... [s8natures]
Misc Notes ........ [s9notes]
Credits ........... [s0credits]
To skip to a section, press CTRL+F and search for the word in the brackets
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// Introduction | [s1intro] //
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Hello all,
I discovered a few things about raising Mags that I wasn't aware of even after assimilating all the information available on this wonderful site, so I thought I would share what I learned. After pondering how best to present the information, I decided a guide to a 100% Mag collection would be appropriate.
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// Feeding | [s2feed] //
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In order to make your Mag grow, you must feed it. I am going to use some terminology throughout this guide that I will quickly explain here.
Raise Power - When I say raise Power, feed your Mag hunter weapons until the level specified. Hunter weapons are all the weapons with the sword like icon. The game automatically sorts them to be at the top of your weapons list. If you want to raise your Mag a bit faster but have things be a bit more complicated, you can also feed mates to your Mag. Mates will also increase Defense, but hunter weapons decrease Defense. Just make sure that you feed mates in proportion with hunter weapons so defense never levels up.
Raise Defense - When I say raise Defense, feed your Mag armors and slot units until the level specified. If you want to raise your Mag faster but have things a bit more complicated, you can also feed your Mag traps, telepipes, and trap visions. These items will also increase Hit, but armors and slot units decrease Hit. Just make sure that you feed everything in proportion so that Hit never levels up.
Raise Hit - When I say raise Hit, feed your Mag ranger weapons. Ranger weapons are all the weapons with the gun icon. The game automatically sorts them to be at the middle of your weapons list. If you want to raise your Mag faster but have things a bit more complicated you can also feed atomizers to your Mag. Atomizers will also increase Mind, but ranger weapons will decrease Mind. Make sure you feed everything in proportion so Mind never levels up.
Raise Mind - When I say raise Mind, feed your Mag force weapons. Force weapons are all the weapons with a wand icon. The game automatically sorts them to be at the end of your weapons list. If you want to raise your Mag faster but have things a bit more complicated you can also feed your Mag fluids and technique discs. These items will also increase Power, but force weapons decrease power. Just make sure you feed these items in proportion so Power never levels up.
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// Tier 1 Mags | [s3t1] //
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Gather four mags. You can do this by creating four characters and dumping their Mags in the joint trunk or by buying them in the sewer shop. I will refer to these mags as Power Mag (PM), Defense Mag (DM), Hit Mag (HM), and Mind Mag (MM) from now on.
PM - Raise Power to level 10
DM - Raise Defense to level 10
HM - Raise Hit to level 10
MM - Raise Mind to level 10
Now all four of your Mags are...
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// Tier 2 Mags | [s4t2] //
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There are only four Tier 2 Mags, so we have them all already! Moving on...
PM - Raise Power to level 30
DM - Raise Defense to level 30
HM - Raise Hit to level 30
MM - Raise Mind to level 30
Your Mags will now all evolve to...
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// Tier 3 Mags | [s5t3] //
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There are eight total Tier 3 Mags, so we have half of them already! Follow these instructions:
PM - Raise Defense one level (end result: Mag level 31 with 30 Power 1 Defense)
DM - Raise Hit one level (end result: Mag level 31 with 30 Defense and 1 Hit)
HM - Raise Mind one level (end result: Mag level 31 with 30 Hit and 1 Mind)
MM - Raise Power one level (end result: Mag level 31 with 30 Mind and 1 Power)
Doing this will cause each Mag to evolve again and complete our collection of Tier 3 Mags. Follow these instructions to move to the next tier:
PM - Raise Power 29 levels (end result: 59/1/0/0 Power/Defense/Hit/Mind)
DM - Raise Defense 29 levels (end result: 0/59/1/0 Power/Defense/Hit/Mind)
HM - Raise Hit 29 levels (end result: 0/0/59/1 Power/Defense/Hit/Mind)
MM - Raise Mind 29 levels (end result: 1/0/0/59 Power/Defense/Hit/Mind)
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// Tier 4 Mags | [s6t4] //
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There are 12 total Tier 4 Mags, so we have 1/3 of them already! Follow these instructions:
PM - Raise Hit two levels (end result: 59/1/2/0 Power/Defense/Hit/Mind)
DM - Raise Mind two levels (end result: 0/59/1/2 Power/Defense/Hit/Mind)
HM - Raise Power two levels (end result: 2/0/59/1 Power/Defense/Hit/Mind)
MM - Raise Defense two levels (end result: 1/2/0/59 Power/Defense/Hit/Mind)
This will cause all four to evolve and get us 2/3 of the Tier 4 evolutions. Next...
PM - Raise Mind three levels (end result: 59/1/2/3 Power/Defense/Hit/Mind)
DM - Raise Power three levels (end result: 3/59/1/2 Power/Defense/Hit/Mind)
HM - Raise Defense three levels (end result: 2/3/59/1 Power/Defense/Hit/Mind)
MM - Raise Hit three levels (end result: 1/2/3/59 Power/Defense/Hit/Mind)
Done!
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// Rare Mags | [s7rare] //
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Rare Mags are evolved by feeding a soul to a Mag of appropriate level. Once a Mag becomes rare, it will never evolve again by feeding. It WILL evolve if fed another soul. Getting Mags of appropriate level is done through feeding. If you have followed this guide you already have Mags high enough levels for most of the souls. There are are eight souls...
Name ........... Lvl Req .. Location Found
Rappy Soul ....... 60 ..... Rappies (they are everywhere!)
Lassi Soul ....... 60 ..... Sewer Password 4775-7197
Puyo Soul ........ 60 ..... Sewer Password 3470-1424
Toppi Soul ....... 60 ..... Sewer Password 9475-6843
Soniti Soul ...... 70 ..... Any enemy in Paru on Super Hard
Arkharz Soul ..... 70 ..... Any enemy in Eternal Tower on Normal
Femini Soul ...... 75 ..... Any enemy in Eternal Tower on Hard
Radam Soul ....... 80 ..... Any enemy in Eternal Tower on Super Hard
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// Natures | [s8nature] //
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Natures are divided into four categories. Each category has a base nature and two advanced natures. Refer to the main Mag Natures article on this site for information on these.
So why am I including a section for natures in this guide if I am just going to tell you to read the main website? Well there are three big things that aren't mentioned or are unclear that I think everyone should know.
1) Post level 60 you can change between the advanced natures for your category as many times as you want if you follow the "feed 5 item" rule for that advanced nature.
3) The "favorite food" for your type will cause your Mag to increase faster when fed their favorite food. Yes, this means that for special type everything increases faster!
2) You can find out your Mag's nature at level 1! Collect a force weapon, a hunter weapon, and a piece of armor (NOT an armor unit) that all have the same star value. Feed them to a level 1 Mag in the following order: force weapon, hunter weapon, armor. Now look at the amount that your Mind, Power, and Defense has raised. If your Mind is the highest, you have Recovery type nature. If your Power is highest, you have Offensive type. If your Defense is highest, you have Defensive type. If they are all equal, you have a Special type!
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// Misc Notes | [s9notes] //
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- There are three ways to find Mags. The first is create a new character, the second is purchase for 5 photon drops in the sewer shop, the third is to find them as items from enemies or boxes.
- Mags found in the field have random photon blasts so you can obtain combinations that are normally not possible.
- Since the only time you can choose a Mag color is character creation, it is often easiest to get the specific color Mag you want this way.
- Mags are automatically sorted in your inventory according to color in the following order from top to bottom: red, blue, yellow, green, purple.
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// Credits | [s0credits] //
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pso-world.com for the amazing website
Nineteen for the location of Soniti Soul
Tizerak for the tidbit about color order
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