Lawl Heat trap is better then foie. That's just funny to me! I guess if you were a force tho foie would beat heat trap.
Lawl Heat trap is better then foie. That's just funny to me! I guess if you were a force tho foie would beat heat trap.
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my to do list:
1. find a job
2. take over the world
3. buy groceries
The "kill all enemies" condition doesn't happen as fast when the slightest nudge causes you to go face-down on the floor.
Before you start going "suck less hurrrr" try doing all of SH ET without taking a single hit.
I don't know about you, but unless you NEED Zalure to hit things with high EVP, Jellen is a lot more useful since you can just attack with little concern about dodging attacks, thus killing things faster.
Last edited by Macman; Jul 15, 2010 at 04:19 PM.
damn, here i was thinking i was speaking to competant PSZ players.
RAmar DOES NOT hit the numbers RACAST does
Techs DO NOT make the RAmar hit RACAST numbers
Debuffs DO NOT make the RAmar hit RACAST numbers
the goal of the games is to kill things. but logically, every class in the game can do that otherwise SEGA would've made a really crappy game. however, some classes kill things FASTER, hence saving a good amount of trouble surviving and making the game significanly easier. RACAST does this to a greater extent than the RAmar. RACAST is BETTER than the RAmar.
alas, just because you play RAmar doesn't mean you suck, it means you need to try harder to kill things kinda as fast. casting crappy techs won't make your journey easier tho. they are just gimmicks to make you "unique" and not at all efficient.
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my to do list:
1. find a job
2. take over the world
3. buy groceries
I think the problems with a Ranger's Zalure/Jellen are:
1. You have to get close to cast it on groups.....but you're a gunslinger. Shouldn't you be staying away, especially considering how fragile RAmar & RAmarl are? I guess you can just do one at a time as you pick up a new target, but that slows down damage and uses a lot of PP that could otherwise be used for Restas and PAs.
2. A Force, level 3+ weapon, or level 2 weapon & Element Boost do them better.
3. Why bother with that when you can be a RAcast that compensates for a lack of Jellen with better survivability and a lack of Zalure with better damage and accuracy? He's got them BUILT IN.
3a. Robots are cooler than cowboys.
To address the earlier comment on Jellen's undervaluation, I'll say that it's not undervalued. Everyone's aware of how effective it is. It's just that it's not always useful. Yes, it's effective, but more effective than reducing enemy damage and accuracy is avoiding damage in the first place. And other times you just don't need to bother with it - like nearly every fight outside of bosses and "big" hostiles like Arkzeins.
Last edited by pkrockin; Jul 15, 2010 at 07:36 PM.
Check my profile for info on playtime windows. Got a HUcaseal that loves to group up!
I am a HUcast to know what you are take the quiz here.
This is the logic I hate and it's the same logic that made PSO overrun with RAmarls, HUcasts, RAcasts, and FOmarls.
Not everyone is out to be the fastest killer.
When most games get easy, they end up TOO easy.
When a game ends up TOO easy, it ends up boring.
When a game ends up boring, you stop playing it.
RAmar, fine, he's worse than RAcast.
IDGAF.
I use RAmar for two reasons:
1) I have been a RAmar since PSOXbox, as well as FOmar.
2) I like the challenge.
Also, you don't have to jellen everything. Just bigger monsters, especially boosted ones.
And, can we possibly TRY to remember, that games were meant for entertainment.
Yes, that's right, ENTERTAINMENT.
Not being the best possible hitter.
Not being the fastest killer.
But for fun.
Everyone seems to forget this, and this goes for all games.
If a game was about just killing fast...Well there's no game I know of that is about that, so I can't say much about that, other than it'd be boring as all hell.
It'd be like PS0 where the only character classes were the heavy hitters.
You wouldn't get the option to challenge yourself.
But alas, too many people WANT the game to just be about OWN OWN OWN KILL KILL KILL SHOOT SHOOT SLASH SLASH *monsters all die*
Can you imagine a game without challenge?
I'll admit, this is all from one point of view:
The gamer who thinks challenge = more fun.
If killing faster means you get more entertainment, then play whatever class makes the game easiest.
If CHALLENGE makes the game fun, like it does for me, then play the weaker classes.
For some people, the fun of a game is learning how it works and exploiting its weaknesses to mitigate its difficulty. I'm one of those people. I want to outsmart a game - to me, THAT'S entertainment. The challenge is learning and exploiting a system and when I complete that challenge, I have fun.
Yes, I can imagine games with no challenge. Chrono Trigger is a great example. I play that game probably once a year because it's so much fun. And each time I learn a new way of playing that makes me more efficient than before, even through New Game+ playthroughs. And it's fun every time, even though it provides no challenge whatsoever to me, even in a fresh playthrough. Other games like this would be Resident Evil 4, Eternal Darkness, Final Fantasy 4, Symphony of the Night, and Ocarina of Time. All games that I could probably beat one-handed but I keep playing them because they are crazy fun experiences.
Last edited by pkrockin; Jul 15, 2010 at 09:57 PM.
Check my profile for info on playtime windows. Got a HUcaseal that loves to group up!
I am a HUcast to know what you are take the quiz here.
Honestly, all the Ranger classes are quite good at what they do. You want to remember that you're going to be playing as this character for quite a while. So choose someone that you don't mind staring at the backside of for quite a long time.
"A computer lets you make more mistakes faster than any other invention in human history, with the possible exception of handguns and tequila."
--Mitchell Radcliffe
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