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  1. #21

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    solomon i was actually running with wartechers yesturday, on desert terror/r, and none of them died amazingly :shock:
    Quote Originally Posted by Crysteon View Post
    And yeah, I do suck

  2. #22
    xbox 360 PSU ftw.
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    Quote Originally Posted by xBULLYDOGG View Post
    solomon i was actually running with wartechers yesturday, on desert terror/r, and none of them died amazingly :shock:
    why would they? Wartecher is a very defensive class...?

    Did I miss something?

  3. #23

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    "Serafi-senba have a DFP requirement of 75. that means that many types cannot equip it, including: fT, MF, AT, GT, , GM, fG (fortegunner), Protranser, and human/newman/male beast Wartechers."

    Big suprise, none of them we're wearing A rank's either,
    Even bigger suprise, they were all new to the game.
    Quote Originally Posted by Crysteon View Post
    And yeah, I do suck

  4. #24
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    Quote Originally Posted by xBULLYDOGG View Post
    "Serafi-senba have a DFP requirement of 75. that means that many types cannot equip it, including: fT, MF, AT, GT, , GM, fG (fortegunner), Protranser, and human/newman/male beast Wartechers."

    Big suprise, none of them we're wearing A rank's either,
    Even bigger suprise, they were all new to the game.
    Wait. were they wearing B rank armor? or no armor at all? Still, it's Wartecher.

    Assuming they were human

    HP: 775 - even with crap armor, they could take two fireballs from the sworded varha's and not expire
    ATP 349 ( 8* and 9* weapons)
    ATA: 117 (Hanmateric)
    TP: 412 (A rank madoogs)
    DFP: 67 (9* yohemi armor)
    EVP: 175 (decent blocking)
    MST: 100 (meh)

  5. #25

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    Just curious do you guys have the updated AMP values from these quests yet? On JP release it was 12/14 points for Onma Dimma before being boosted to 20/24.

    Because if you have the upgraded values then doing dragon/onma is really pointless, a decent group with 2 rifle users and 2 fighter types can drop the Dimma mission in 7-8 minutes. There's nothing anywhere near as dangerous as buffed vahra or gohmon techs there either, just make sure no one is a dumbass that spins the bears...

    Can't imagine there's a shortage of people willing to run fresh, new missions.

  6. #26

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    Quote Originally Posted by Ceresa View Post
    Just curious do you guys have the updated AMP values from these quests yet? On JP release it was 12/14 points for Onma Dimma before being boosted to 20/24.

    Because if you have the upgraded values then doing dragon/onma is really pointless, a decent group with 2 rifle users and 2 fighter types can drop the Dimma mission in 7-8 minutes. There's nothing anywhere near as dangerous as buffed vahra or gohmon techs there either, just make sure no one is a dumbass that spins the bears...

    Can't imagine there's a shortage of people willing to run fresh, new missions.
    Yeah dimma give us 24 for s rank, and when you 10minuet that run it pays off
    Quote Originally Posted by Crysteon View Post
    And yeah, I do suck

  7. #27
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    have not tried the dimma mission yet. the buffed Bils are no problem?

  8. #28
    エターナルブレイバー milranduil's Avatar
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    Majarra makes them cake. They move slow enough that you can take no damage from the Bils as long as you aren't dumb.

  9. #29
    xbox 360 PSU ftw.
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    hm. THe character I want to play this mission with does not have majarra.

    However...the wacky saber PA no one ever (gravity strike?) uses seems to confuse them. Interesting.

    Side note: just to show you the level of knowledge regarding /R. I ran with very smart newman Acrofighter who thought got equiping requirements for armor confused, and so was not wearing A rank armor for this mission (until I helped).

  10. #30
    エターナルブレイバー milranduil's Avatar
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    You do know you can xfer PAs between characters right? lol

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