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  1. #1
    Hunters Guild Hunter AlexCraig's Avatar
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    Default Suggestions for Material Consumption

    Alrighty, so I have a HUmar. I'm looking to know what would be a good ammount of what materials he should consume? I have been keeping track of what he has had so far.

    Alex:
    Power Materials - 14
    Def Materials -
    Evade Materials -
    Luck Materials -
    HP Materials - 9

    I figured Power Mats, of course. But what would be a good ammount of what materials for him? He is Level 101, if that matters at all (shouldn't, but who knows).

    Hunters Guild Group
    Alex - BrHu | Satsuki - RaGu | Keiko - SuTe

  2. #2

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    Well HP/TP mats have their own separate counter (you can use 125 mats of each), so that's not an issue. As for the other mats, you can use a total of 250. I'd say mostly Pow and Def, Luck next, then Evade.

  3. #3
    Hunters Guild Hunter AlexCraig's Avatar
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    Default

    I know the maxes. My question was as to how many of what mats I should eat?

    Hunters Guild Group
    Alex - BrHu | Satsuki - RaGu | Keiko - SuTe

  4. #4

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    Are you trying to set it up so you get max stats?

  5. #5
    Hunters Guild Hunter AlexCraig's Avatar
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    Not necissarily. Just enough so that I am well off. Granted, max stats would be nice.

    Hunters Guild Group
    Alex - BrHu | Satsuki - RaGu | Keiko - SuTe

  6. #6

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    I don't know anything about maxing stats (though I do know PSOW has guides to it), but I'd say:

    Pow: 100
    Def: 30
    Evade: 10
    Luck: 20
    Mind: 0

    I'm not sure exactly, but that sounds pretty good to me. I personally used about 4 Def mats and 146 Pow mats on my HUcast, and my FOnewm is all Mind mats iirc.

  7. #7
    Hunters Guild Hunter AlexCraig's Avatar
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    Default

    Sounds good.

    Any other suggestions from anyone? I'd like to have a tad bit of an array I can pick from XD

    Hunters Guild Group
    Alex - BrHu | Satsuki - RaGu | Keiko - SuTe

  8. #8

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    I'd say mostly melee attributes, ATP, DFP, EVP, LCK. MST isn't really needed much on a HUmar, but if you want to max it go ahead. Always useful. I'm not very experienced with HUmars so I can't offer much material advice I'm afraid.

  9. #9

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    I played HUmar on DC v2 a lot, and I'd say Mind isn't really needed that much. The only thing I liked to use Tech-wise is Resta/Anti/Zonde. Other than that, physical attributes (mainly Pow/Def like I mentioned) are really the best way to go. Luck is really good too since obviously nobody minds getting some good critical hits.

  10. #10

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    Uh, I could get you my friend Girth's plan? Works really well for a practical HUmar that encompasses multiple roles while at the same time maxing ATP, LCK and MST.

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