What I also liked in PSZ is that you knew how many materials you used and how many you can use
Nintendo Switch: 5668-1176-9106
I would like to see episodes 1-4 including episode 3. I would also want more weapons and more episodes.
Console versions natch.
PSP2 invations and upgrades to movement.
A wider selection of races or ways to customize your race/character much like how PSP2 handles the 4 classes builds.
More history from Coral and how Ragol changes their socity.
Some nod towards PSO3. Maybe NOT with using cards, but maybe item cards to handle inventory.
...is a dirty old man and grown up SEGA kid.
Eh, that's not really much of a deal for me. It'd be good to have, though, just for aesthetic value.
Half-Life 2 see-saw puzzles, obviously.
Things like cloth and foliage physics can go a long way toward adding some realism and added subtlety to characters and the environment, making everything a bit more immersive - and at the same time, it takes some work away from the animators, since they don't have to hand-animate every little movement of a coattail, skirt, lock, etc.
And of course the elephant in the room - it'd be a huge step up from the boned animations used for females in PSU, which just looked bad, assuming they keep it at least somewhat-tasteful.
ProTip: To damage your credibility, simply call any of the Phantasy Star games "massively-multiplayer."
It would probably push the requirements a little though which I'm not sure would be one of their smartest moves. They lost a lot of their fanbase and having a game with ridiculous(Normal is ridiculous for casual people) requirements might set a lot of people off. I remember when PSU first came out, it was too intense for my PC to handle so I didn't bother for a year.
Everquest 2 has (rudimentary) cloth physics, and it's running on 6 years old...
The reason PSU ran so poorly is NOT because of any great graphical prowess but simply because of awful, AWFUL optimization. You can't even enable anti-aliasing in the game without some roundabout workarounds.
I'm hoping the fact that PSO2 is PC-native fixes these annoying niggles.
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