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  1. #261
    EEEEEEEEEEEEEEEEEEEEEEEEE Nitro Vordex's Avatar
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    Quote Originally Posted by Handsock View Post
    A Physics System.
    Physics for what, exactly?

  2. #262
    Battle Fiend Anon_Fire's Avatar
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    What I also liked in PSZ is that you knew how many materials you used and how many you can use
    Nintendo Switch: 5668-1176-9106

  3. #263

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    I would like to see episodes 1-4 including episode 3. I would also want more weapons and more episodes.

  4. #264

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    Console versions natch.

    PSP2 invations and upgrades to movement.
    A wider selection of races or ways to customize your race/character much like how PSP2 handles the 4 classes builds.
    More history from Coral and how Ragol changes their socity.
    Some nod towards PSO3. Maybe NOT with using cards, but maybe item cards to handle inventory.
    ...is a dirty old man and grown up SEGA kid.

  5. #265
    Endless Possibilities Vashyron's Avatar
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    Quote Originally Posted by Nitro_Vordex View Post
    Physics for what, exactly?
    I'd actually like to see at least Cloth Physics.

  6. #266
    EEEEEEEEEEEEEEEEEEEEEEEEE Nitro Vordex's Avatar
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    Eh, that's not really much of a deal for me. It'd be good to have, though, just for aesthetic value.

  7. #267

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    Quote Originally Posted by Nitro_Vordex View Post
    Physics for what, exactly?
    Half-Life 2 see-saw puzzles, obviously.

    Things like cloth and foliage physics can go a long way toward adding some realism and added subtlety to characters and the environment, making everything a bit more immersive - and at the same time, it takes some work away from the animators, since they don't have to hand-animate every little movement of a coattail, skirt, lock, etc.

    And of course the elephant in the room - it'd be a huge step up from the boned animations used for females in PSU, which just looked bad, assuming they keep it at least somewhat-tasteful.

    ProTip: To damage your credibility, simply call any of the Phantasy Star games "massively-multiplayer."

  8. #268

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    It would probably push the requirements a little though which I'm not sure would be one of their smartest moves. They lost a lot of their fanbase and having a game with ridiculous(Normal is ridiculous for casual people) requirements might set a lot of people off. I remember when PSU first came out, it was too intense for my PC to handle so I didn't bother for a year.

  9. #269

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    Quote Originally Posted by Rizeru View Post
    It would probably push the requirements a little though which I'm not sure would be one of their smartest moves. They lost a lot of their fanbase and having a game with ridiculous(Normal is ridiculous for casual people) requirements might set a lot of people off. I remember when PSU first came out, it was too intense for my PC to handle so I didn't bother for a year.
    I'm gonna have to disagree. It's 2010, if you still have a pentium 3 and integrated graphics, its time for an upgrade.
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  10. #270

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    Everquest 2 has (rudimentary) cloth physics, and it's running on 6 years old...

    The reason PSU ran so poorly is NOT because of any great graphical prowess but simply because of awful, AWFUL optimization. You can't even enable anti-aliasing in the game without some roundabout workarounds.

    I'm hoping the fact that PSO2 is PC-native fixes these annoying niggles.

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