Okay, I've loved these "twin" sabers since PSO, but in PSPo2 they did something different with them...Now they Damage Reflect?! If I remember right, you take damage based on how much you actually hurt something. In EVERY OTHER Phantasy Star game, they've done just the opposite. Heal based on your damage. Why the change? I saw if you extend you get a little bit of HP drain, but I doubt enough to offset the damage done to yourself. Way to ruin one of my favorite weapons.
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