Where as this confirmed?
Well, PSU's synthesis does not deserve to exist: It was a poorly-designed idea that managed to make an already-severely-flawed game even worse.I quite like this weapon customization idea. Sort of like the Extend Codes of PSPo2, but taking that further and mixing it with the item synthesis function of PSU and doing something else. I'm not sure what that 'something else' should be, though.
A large part of the reason behind the abolishment of a synthesis system is the fact that it's just not fun to find random item parts that you have to keep and hope you ever find the others (and by the time you do, it'll probably no longer be a good piece of equipment for you). When people simply find whole pieces of equipment instead, they're able to immediately make use of that equipment as a resource, on the field. Having item synthesis as being a main attraction for the procurement of items serves only to detract from this, and muddles the experience as a whole (this is why it was removed from the Phantasy Star Portable games).
I really think that, as far as functional attachments/units go, it's important that it be maintained that inserting them into weapons is in no way permanent - it should be just as hot-swappable as armor units are in PSO, particularly because this would really allow people to trade off a weapon they've gotten their use out of, without having to worry about the stipulations of the attached units making the weapon less valuable to prospective traders (because what one class or player may customize a weapon for may be completely different from what another would).
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