Page 1 of 3 123 LastLast
Results 1 to 10 of 21
  1. #1

    Default This is the kind of game world I want for PSO2.



    Yes.
    Phantasy Star 2 Char/Serv
    ChronoTrigga - Human Female - Ship 7 / Block 30

  2. #2

    Default

    Well I don't agree with this, in a game like PS I want content, things to do, not an oversized map.

  3. #3
    The James Franco of PSO2 NoiseHERO's Avatar
    Join Date
    Aug 2007
    Location
    Big Apple, 3 AM
    Posts
    8,994

    Default

    It's true...the bigger the world...the less there is to do in it...

    Free roaming a giant plain land is overrated if you can't put a bunch of obstactles and zelda-like features into it. which I doubt is happening with any mmo game.

    But I don't want PSO2 to feel small and linear like pso did either... maybe something a little bit more adventurous than PSU's world.

    Of course I'm up for whatever would make vehicles possible...gosh I remember PSU psyching a bunch of people out with vehicles too...which ended up Laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaame.

    AYY. All you nillas days is numbered.

  4. #4
    Challenge Mode ...Fanatic Aerilas's Avatar
    Join Date
    Jan 2011
    Location
    Belgium
    Posts
    49

    Default

    PSO is a dungeon crawler, not a world-sized MMO. Any Phantasy Star, really
    This really wouldn't fit PSO in any way, neither would it even remotely be PSO anymore.
    Phantasy Star Online:
    Challenge Mode (TA!) player.

    Looking for someone willing to help with a signature .

  5. #5

    Default

    An open world wouldn't really work for a online Phantasy Star game, in my opinion. Part of the online PS series charm is the casual friendly nature of the games, players can just play a bit per day and feel like they achieved something, while most of online open world styled games usually require more time spent in them.

    An open world could aslo have problems with population, if the population is too small, the great majority of the areas would be completely empty.
    If the population is too big, players would have problems to be able to fight enemies in more populated areas, there wouldn't be enough enemies for everyone.

    Then there's the bosses, usually in open world online games bosses only respawn days after they're defeated, that means that a great part of the players could never see certain bosses.

    In my opinion, the best thing for PSO2 would be to keep the instaced styled gameplay, but it should have more exploration, should be less linear.
    Last edited by Ezodagrom; Feb 3, 2011 at 03:11 PM.
    PSO2 EN (Ship 1): Johana
    PSO2 JP (Ship 2): Johana, Ezodagrom, Luppi, Lana, Yukari, Blune, Elysia, Elena
    PSU EN/JP: Johana, Blune, Ezodagrom, Luppi/Johana, Lana

    Youtube: https://www.youtube.com/c/ezodagrom
    Steam: http://steamcommunity.com/id/ezodagrom

  6. #6

    Default

    Quote Originally Posted by Ezodagrom View Post
    if the population is too small, the great majority of the areas would be completely empty.
    This was a problem I noticed on PSU. When I played, the only populated parts of the game were White Beast, the Casino, and 4th floor of Guardians Colony (I think that's what it was called). There was an occasional population shift whenever a new mission popped up, but then it would usually end up with another shift back to White Beast. It was a shame that most of the lobbies and missions were so barren especially since some of the older missions were pretty fun, but just not as rewarding.

  7. #7

    Default

    Quote Originally Posted by Michaeru View Post
    Of course I'm up for whatever would make vehicles possible...gosh I remember PSU psyching a bunch of people out with vehicles too...which ended up Laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaame.
    What vehicles? Hoverbikes in 1UP and hoverboards in Lightning Carnaval where the only one released (I thought they where pretty cool, I really wish more missions supported those. ).
    While they hyped us with tanks and those yoshi chocobos hybrides.
    Spoiler!

  8. #8
    The James Franco of PSO2 NoiseHERO's Avatar
    Join Date
    Aug 2007
    Location
    Big Apple, 3 AM
    Posts
    8,994

    Default

    Quote Originally Posted by Kenbog View Post
    What vehicles? Hoverbikes in 1UP and hoverboards in Lightning Carnaval where the only one released (I thought they where pretty cool, I really wish more missions supported those. ).
    While they hyped us with tanks and those yoshi chocobos hybrides.
    Spoiler!
    Those 4 and I was also expecting ppt's and space ships to have to some fun...

    This of course was before we all knew much of PSU's gameplay and it's godliness was still an illusion of course...

    and vehicles + dungeon crawling map box = dotdotdot anyway D:... unless we're gonna go starfox 64 on planetary travel.

    AYY. All you nillas days is numbered.

  9. #9

    Default

    Quote Originally Posted by Michaeru View Post
    It's true...the bigger the world...the less there is to do in it...
    Just Cause 2 would like a word!
    Illustrator! Pixel Artist!:

  10. #10

    Default

    Awesome, I'm buying Fuel tomorrow.

    I remember exploring a world in the classic games, so I don't see what's the problem here really...

Similar Threads

  1. What kind of content do you want for the future?
    By DJcooltrainer in forum PSO2 General
    Replies: 76
    Last Post: Jul 9, 2014, 08:52 AM
  2. Replies: 44
    Last Post: Feb 9, 2011, 01:19 PM
  3. This is the best video game website ever.
    By derBauer in forum Site Related
    Replies: 1
    Last Post: Sep 7, 2004, 12:20 AM
  4. What other kind of games should be made for pso?
    By Blenjar in forum PSO General
    Replies: 4
    Last Post: Apr 28, 2003, 09:39 PM
  5. What kind of game do u want to see on XBL ?
    By EVILAdam in forum Off-topic
    Replies: 7
    Last Post: Nov 14, 2002, 04:58 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •