Yes.
Yes.
Phantasy Star 2 Char/ServChronoTrigga - Human Female - Ship 7 / Block 30
Well I don't agree with this, in a game like PS I want content, things to do, not an oversized map.
It's true...the bigger the world...the less there is to do in it...
Free roaming a giant plain land is overrated if you can't put a bunch of obstactles and zelda-like features into it. which I doubt is happening with any mmo game.
But I don't want PSO2 to feel small and linear like pso did either... maybe something a little bit more adventurous than PSU's world.
Of course I'm up for whatever would make vehicles possible...gosh I remember PSU psyching a bunch of people out with vehicles too...which ended up Laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaame.
AYY. All you nillas days is numbered.
PSO is a dungeon crawler, not a world-sized MMO. Any Phantasy Star, really
This really wouldn't fit PSO in any way, neither would it even remotely be PSO anymore.
Phantasy Star Online:
Challenge Mode (TA!) player.
Looking for someone willing to help with a signature .
An open world wouldn't really work for a online Phantasy Star game, in my opinion. Part of the online PS series charm is the casual friendly nature of the games, players can just play a bit per day and feel like they achieved something, while most of online open world styled games usually require more time spent in them.
An open world could aslo have problems with population, if the population is too small, the great majority of the areas would be completely empty.
If the population is too big, players would have problems to be able to fight enemies in more populated areas, there wouldn't be enough enemies for everyone.
Then there's the bosses, usually in open world online games bosses only respawn days after they're defeated, that means that a great part of the players could never see certain bosses.
In my opinion, the best thing for PSO2 would be to keep the instaced styled gameplay, but it should have more exploration, should be less linear.
Last edited by Ezodagrom; Feb 3, 2011 at 03:11 PM.
PSO2 EN (Ship 1): Johana
PSO2 JP (Ship 2): Johana, Ezodagrom, Luppi, Lana, Yukari, Blune, Elysia, Elena
PSU EN/JP: Johana, Blune, Ezodagrom, Luppi/Johana, Lana
Youtube: https://www.youtube.com/c/ezodagrom
Steam: http://steamcommunity.com/id/ezodagrom
This was a problem I noticed on PSU. When I played, the only populated parts of the game were White Beast, the Casino, and 4th floor of Guardians Colony (I think that's what it was called). There was an occasional population shift whenever a new mission popped up, but then it would usually end up with another shift back to White Beast. It was a shame that most of the lobbies and missions were so barren especially since some of the older missions were pretty fun, but just not as rewarding.
Those 4 and I was also expecting ppt's and space ships to have to some fun...
This of course was before we all knew much of PSU's gameplay and it's godliness was still an illusion of course...
and vehicles + dungeon crawling map box = dotdotdot anyway D:... unless we're gonna go starfox 64 on planetary travel.
AYY. All you nillas days is numbered.
Awesome, I'm buying Fuel tomorrow.
I remember exploring a world in the classic games, so I don't see what's the problem here really...
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