[White Beast]
If there are no Mulnuhas or Komazli in the first spawn-wave at the start of Sector 2, MINI RAPPIES WILL SPAWN. If you see any Komazli OR Mulnuhas in the first wave of Sector 2, THEY WILL NOT SPAWN.
In case it wasn't obvious, this tip can be very useful for Lavis speed-running for White Beast S: simply fight all battles leading up to the first key, then skip the wave right before the lock after getting the key, open the gate, then skip the wave that spawns up and to the right of that, fight the waves that appear in the large room with the unidirectional ice-fires, and then head to Sector 2, check for Komazli/Mulnuha, and if there aren't any, you got yourself a Mini Rappy or three.
[The Kasch Test]
Enter the "Ancient Grove (first option on the teleport list); you will start the stage with a wave of Sand Rappies. Defeat all four Sand Rappies, and depending on if it's the rare map or regular map, you will either encounter a wave of Navals or a wave with some Sand Rappies and a Mini Rappy. Quite Obviously, if there's a Mini Rappy, it's the rare map, and if you see any Navals, reset the mission and try again.
In The Kasch Test A, this is a VERY good place if you're hunting Lavis Cannons, Rappy Barrel EX's, and the occasional Uchi-wa if you like, as in The Kasch Test, if you get the rare map to appear, you will encounter, from start to finish, roughly 12-15 Mini Rappies (solid number to be determined later), each of which can drop a Lavis Cannon if your party leader is either a Hunter or Force. I recommend this one over White Beast if you're hunting specifically for Lavis Cannon (like me). ;P
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