Originally Posted by
TheAstarion
I have a few...
On my main, female Beast Vanguard, I like using twin weapons, mostly twin sabers, as they build chains reasonably fast and usually have great PAs, like Blade Destruction, that can tear things apart. Vanny has a couple of other options too, it has traps, and it has more TP than a hunter so I can heal my dudes now and again if I have the PP, and female beasts have the same TP as a male human, so it's not as if it's the world's worst healer.
I have a Newman Ranger, she uses cards and wands. Sure she's not as strong with a wand as a Force would be, or even a Vanguard, but the main thing is that rangers get lv30 card bullets, which means three blades each time she waves her hand. It's pretty good for strafing round, building a chain in safety, and when it's time to finish, the charge shot level 2 can be fired and while it homes in I have time to do a triple combo with the finishing tech too. Bonus points if it's a Jeris or something, and my tech is the opposite to my card, causing elemental bonus damage... and double bonus if the tech makes it switch before the card hits it, spelling doom. Twin handguns are backup for chain building and first preson if need be. Even as a newman, rifle with the worst ATP is better than bow with the best TEC.
CAST ranger... yeah, it's just guns, doing the gunny thing. Mostly shotguns and laser cannons. And when I'm bored of that, I mix it up with knuckles and burn EX traps, or a dagger & machinegun/crossbow.
In PSP2i, my Newman Ranger has gone Force, as Force now has the lv30 card bullets. Sure, it makes them less accurate due to Force having crap stats, but it makes the tech finisher all the more awesome, huge, etc.
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