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  1. #1
    Radical Ranger cease_fire's Avatar
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    Default ANALYSIS OF RANGER WEAPON AND PHOTON ART

    Please try and understand that most ranger arsenal have strategical purpose. While it lack degree in power, it provide the team boost while not annoyed your team m8 at the same time.

    the PA bold are highly recommended

    HANDGUN

    Strategic use: Handgun came second to slicer as chain initiator because of high attack rate and moderate element trigger.

    Quickdraw
    pros:
    -quick animation
    -highest number of hit for gun

    cons:
    -slow charge time
    -poor ATP and ACC mod
    -high pp cost
    -can only hit one target
    -poor degree of attack

    Flame Hit
    pros:
    -moderate ATP and ACC mod
    -moderate charge time
    -can hit highest number of target for gun
    -acceptable PP consumption
    -moderate degree area
    -moderate number of hit
    -have chance for level 4 burn
    -moderate animation
    -very excellent burn trigger combine with burn element
    -very good against high number mob

    cons:
    -low range but acceptable

    Thriller Combo
    pros:
    -best ATP and ACC mod for gun
    -low pp cost
    -quick charge time
    -huge area of effect
    -moderate number of hit
    -good to use against large foe

    cons:
    -does not hit each foe more than one time accept for large foe(plz someone confirm this)

    RIFLE

    Strategic use: As chain initiator with longer range, better accuracy and higher ATP but lower attack rate

    Wipeout
    pros:
    -moderate charge time
    -high number of hit
    -have chance for burn element
    -moderate against high number mob
    -moderate pp consumprion
    -good burn trigger with burn element

    cons:
    -poor ATP and ACC mod
    -chaotic area of attack (this can be a pros with a wright positioning)
    -moderate animation

    Hollow Swipe
    pros:
    -high ACC mod
    -have the highest range among all PA
    -moderate degree of attack
    -high number of hit with more precise hit

    cons:
    -poor ATP mod
    -slow charge time
    -high PP cost
    -poor against moving target
    -slow animation( compensate by long range)

    Sneak Mine
    pros:
    -one of the best scape goat photon art
    -high ATP and ACC mod
    -fast charge time
    -fast animation
    -have moderate number of hit and target
    -moderate area of effect

    cons:
    -non!!!( I can't think of any)

    GUNBLADE

    Strategic use: provide ranger class option against range resistance foe and have moderate element trigger with it bullet attack.

    Bullet Dance
    pros:
    -low pp cost
    -fast animation
    -huge area of effect
    -one of the highest number of hit PA

    cons:
    -chaotic attack animation
    -poor ACC mod

    Impact Zero
    pros:
    -temporary scape goat
    -high ATP mod
    -low pp cost
    -quick animation
    -low charge time
    -high degree of attack
    -moderate number of target and hit

    cons:
    -poor range

    Earth Bullet
    pros:
    -moderate charge time
    -excellent ATP and ACC mod
    -moderate pp cost
    -moderate area of attack
    -moderate number of hit and target

    cons:
    -moderate animation

    BAZOOKA

    Strategic use: Provide ranger with the highest ATP and moderate PA but at the price of chain and elemnt trigger .

    Crush Bomb
    pros:
    -excellent ATP mod (the highest damage possibly achieve by ranger class)
    -high number of target
    -good against high number mob in small area

    cons:
    -moderate animation
    -small area of effect
    -slow charge time

    Wild Blow
    pros:
    -high number of hit
    -moderate number of target

    cons:
    -slow animation
    -high pp cost
    -poor ACC mod
    -small area of effect
    -slow charge time

    Crazy On
    pros:
    -high ACC mod
    -fast animation
    -scape goat PA
    -moderate area of effect
    -moderate charge time

    cons:
    -it is a bazooka PA
    -ATP not not high enough to match other good PA

    LASER CANNON

    Strategic use: provide ranger with an area of attack in a straight line and also have a good element trigger at the cost of chain attack.

    Sector Line
    pros:
    -high ATP mod
    -moderate pp cost
    -huge area of attack
    -high number target
    -moderate charge time

    cons:
    -moderate animation
    -high pp cost
    -poor ACC mod
    -low number of hit

    Bio-Panic
    pros:
    -fast animation
    -good ACC mod
    -low pp cost
    -moderate area of attack
    -good number of hit and target
    -chance for poison
    -very good poison trigger with poison element

    cons:
    -ATP mod only 100%
    -lose it poison usefulness against machine

    Divine Ray
    pros:
    -excellent ATP and ACC mod comparable to that of over end
    -large area of effect
    -high number of target

    cons:
    -long animation
    -high pp cost
    -low number of hit
    -slow animation

    MECH GUN

    Strategic use: similar role to gun but lower ATP, ACC and attack rate.

    Cool Style
    pros:
    -highest number of hit
    -moderate charge time


    cons
    -moderate animation
    -chaotic area attack(can be pros with wright positioning)
    -high pp cost
    -small area of attack
    -poor ACC and ATP mod

    Spinning Death
    pros:
    -good ACC mod
    -moderate charge time
    -moderate area of attack
    -scape goat PA

    cons:
    -moderate animation
    -low ATP mod
    -lowest number hit for mech gun

    Acro-Step
    pros:
    -more precise mech gun PA
    -moderate number of hit for mech gun PA

    cons:
    -small area of attack
    -slow charge time
    -high pp cost
    -moderate animation
    -low ATP mod
    Last edited by cease_fire; Mar 21, 2011 at 01:18 PM.

    Level 100 Ramarl-Anastasia
    Level 100 Hucaseal-Vicky
    Level 78 Fonewarl-Alexis

  2. #2
    AKA Sapphire of Chaos Chaos Rappy's Avatar
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    Default

    Mine Sneak con: unless you know how to properly use it, which will take some time, it's fairly difficult to aim properly. Also, it defeats the purpose of being a "ranged" PA by making you be up-close to enemies to use it, if you ask me, which I would throw in as a personal con.
    Quote Originally Posted by Broken_L_button View Post
    Quote Originally Posted by Chaos Rappy View Post
    I've been a statistical exception as far as anything has proven to me.
    That's an understatement...
    ~Keeper of 1000 Rappy Souls~
    TSV's: X - 0401, Y - 0845, AS - 1277

  3. #3
    Radical Ranger cease_fire's Avatar
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    Default

    well to be honest almost all ranger's PA are situational and require training to use properly..So I didn't list that as a con.

    Level 100 Ramarl-Anastasia
    Level 100 Hucaseal-Vicky
    Level 78 Fonewarl-Alexis

  4. #4
    AKA Sapphire of Chaos Chaos Rappy's Avatar
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    But doesn't NOT being ranged consist of defeating the point of being a RANGEr? That's all I'm saying here... :/
    Quote Originally Posted by Broken_L_button View Post
    Quote Originally Posted by Chaos Rappy View Post
    I've been a statistical exception as far as anything has proven to me.
    That's an understatement...
    ~Keeper of 1000 Rappy Souls~
    TSV's: X - 0401, Y - 0845, AS - 1277

  5. #5
    Radical Ranger cease_fire's Avatar
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    Default

    well it is a scape goat photon art..Think of it strategical potential..you can start a chain then use the PA..then go to back of enemies a shot again repeat until they die..

    Level 100 Ramarl-Anastasia
    Level 100 Hucaseal-Vicky
    Level 78 Fonewarl-Alexis

  6. #6
    AKA Sapphire of Chaos Chaos Rappy's Avatar
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    Default

    Eh... I still prefer hollow Snipe, since I can shoot enemies from enormous distance THROUGH OBSTACLES, and never miss with it, even if I have to make a slight ATP penalty or slightly longer charge time (almost negligible with Compress PA on), which I also have to say isn't very hard to aim on enemies either if you're smart enough NOT to lock onto foes before using it so you can manually position yourself to shoot whatever foes you want and not miss moving ones... just my little spiel.
    Quote Originally Posted by Broken_L_button View Post
    Quote Originally Posted by Chaos Rappy View Post
    I've been a statistical exception as far as anything has proven to me.
    That's an understatement...
    ~Keeper of 1000 Rappy Souls~
    TSV's: X - 0401, Y - 0845, AS - 1277

  7. #7

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    I like the breakdown of this; very nice job.

    Also, I don't feel that a close range PA is a bad thing for a RA...Sometimes you're in a situation where you need an out, and mine sneak can help you work back around to a better position on the field, especially for multi-mode. RA doesn't have to be just ranged; it's sometimes a great deal better to have a close range capability to assist in situations where distance isn't working out, you know?

    Also, a pro for Wild Blow: It makes the RAcast look awesome.
    Last edited by Omunall; Mar 21, 2011 at 08:21 PM.

  8. #8
    AKA Sapphire of Chaos Chaos Rappy's Avatar
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    If I wanted to get in for melee damage, I'd just break out my Earth Bullet Gunblade... that's all I'm sayin'. :|
    Quote Originally Posted by Broken_L_button View Post
    Quote Originally Posted by Chaos Rappy View Post
    I've been a statistical exception as far as anything has proven to me.
    That's an understatement...
    ~Keeper of 1000 Rappy Souls~
    TSV's: X - 0401, Y - 0845, AS - 1277

  9. #9

    Default

    Quote Originally Posted by Chaosmaster00 View Post
    If I wanted to get in for melee damage, I'd just break out my Earth Bullet Gunblade... that's all I'm sayin'. :|
    In some cases, such as when you forgot to bring you gunblade along, you may have an issue there, right?

    Personally, I use wipeout for up-close-and-personal damage as a ranger if I didn't / forgot to bring my Emporer Axeon; The bullets that don't hit the enemy I'm targeting have the chance to hit another target, and the burn effect from the grenade is a plus when you're already targeting a larger enemy (Boosted Rohcrysta as a RAmar, anyone?).

    Mine Sneak can be used effectively, but I agree, it takes some getting used to; If you bump a wall, you end up relocating the target spot, which means you miss your enemies with it. Of course, the wall could be used to your advantage; If an enemy isn't moving much, target towards the wall with the enemy in range, and you're almost guaranteed a hit.

  10. #10
    Radical Ranger cease_fire's Avatar
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    after writing this thread made me think... why in the world those people made ranger class so complicated...I guess that what made me to love about them the most.

    Level 100 Ramarl-Anastasia
    Level 100 Hucaseal-Vicky
    Level 78 Fonewarl-Alexis

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