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  1. #21

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    I hope they make some limit breaks for the other techer classes as well. Would be nice to make techs a little more useful on them.

  2. #22

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    Quote Originally Posted by Mike View Post
    Aren't the twin daggers shown the Nightmare Blood, not Brand? ナイトメアブラッド
    ナイトメア + ブラッド= ナイトメアブラッド
    (Nightmare) + (Blood)= Nightmare Blood

    this is true but......

    another web site calls them Twin Carietta
    http://bumped.org/psublog/category/p...inity/page/38/
    Last edited by XbikXBd; Mar 30, 2011 at 11:23 PM.
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  3. #23

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    Quote Originally Posted by psu000 View Post
    new enemy for sure, after seeing a bunch of polty hide behind some rocks and dressed up as jaggo to attack you... yeah u got it, more reskin.
    Well, yeah...nothing's perfect in this world. Most PSP2/i monsters are reskins...cant blame them, though.

    And yes, the daggers are called Nightmare Blood. Twin Carietta was the unofficial name, when the game's art was released for the first time D:

  4. #24

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    Second new enemies. New bosses too please!

    Except that, I'm looking forward to the class and photon art rebalances. I'm still asking myself why in the world they gave Guntecher Double Sabers...they can't even use the second combo of Rising Strike (without GAS) peoples!

    No new photon arts though, also no new TECHs (where's Grants!?).

    New Limit Breaks...well if they cost as much AP as the current Limit Breaks, it still means you can only have one at the same time. So not really (more) overpowered Masterforces, only more options.

    And oh yeah, no new level cap. Max level 200 should be there somewhere. Not that I've ever capped any of my characters though, but it will inevitably happen in the near future.
    Last edited by Vent; Mar 31, 2011 at 03:56 PM.
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