To me, what PSU needed was PSO's level customization, story, and music team.
-Wayu
I liked the combat, though, and the fact that when characters ran THEY RAN.
But PSP2i's is better, so take that please SEGA and capitalize on that, which it seems they're doing (manual blocking and dodging).
-Wayu
^
Don't expect too much of that. SEGA can't integrate MonHan anymore than a few aspects to avoid legal issues.
-Wayu
I know. I just felt like slaying that after just slaying a Nargacuga. I base my ideas of wall climbing and ledge grabbing from playing a number of nintendo games like Banjo and Kazooie, Castlevania 64, Super Mario 64, ect. lol. Grapple hooks from Loz and James Bond games. So i'm guilty of unoriginality. How tragic -.-.
Either you're being SO sarcastic even im not detecting it....or you're delusional.
I know. I just felt like slaying that after just slaying a Nargacuga. I base my ideas of wall climbing and ledge grabbing from playing a number of nintendo games like Banjo and Kazooie, Castlevania 64, Super Mario 64, ect. lol. Grapple hooks from Loz and James Bond games. So i'm guilty of unoriginality. How tragic -.-.
Climbing wasn't as important as them being able to simply jump. Monster Hunter has climbing because it's far more realistic in terms of physical ability of the characters.
The point is that they can now add platforming elements to the game.
And running animations look fine on PSO2 so far. Sprinting looks like it feels like sprinting.
Oh yeah, they should add character balances, that way if one class is overpowered obviously, they can release patches to nerf those particular characters.
Phantasy Star 2 Char/ServChronoTrigga - Human Female - Ship 7 / Block 30
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