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  1. #21
    PSO Assassin Amaury's Avatar
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    Quote Originally Posted by dias_flac_0g View Post
    "PSU lacks nothing."

    The only thing I can say to this is, lulz...

    Such stupidity doesnt require an actual reply
    It's true, though. It lacks nothing at all.

  2. #22
    Trueblade 剣聖 Wayu's Avatar
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    To me, what PSU needed was PSO's level customization, story, and music team.

    -Wayu




  3. #23
    Skilled Fighter dias_flac_0g's Avatar
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    Quote Originally Posted by Wayu View Post
    To me, what PSU needed was PSO's level customization, story, and music team.

    -Wayu
    Ya, the music in PSo was amazing. Both Music and level design in PSU are "meh" at best.

  4. #24
    Trueblade 剣聖 Wayu's Avatar
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    I liked the combat, though, and the fact that when characters ran THEY RAN.

    But PSP2i's is better, so take that please SEGA and capitalize on that, which it seems they're doing (manual blocking and dodging).

    -Wayu




  5. #25
    Space Hobobo Bo Bobo yoshiblue's Avatar
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    Monstar Huntar combat!!!

    No but really, Adding some epic wall climbing and ledge grabbing would be nice. Add some nice kicks when heading in with your fists! Headbuts would be cool too. Maybe some grapple hook action.

  6. #26
    Trueblade 剣聖 Wayu's Avatar
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    ^

    Don't expect too much of that. SEGA can't integrate MonHan anymore than a few aspects to avoid legal issues.

    -Wayu




  7. #27
    Space Hobobo Bo Bobo yoshiblue's Avatar
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    I know. I just felt like slaying that after just slaying a Nargacuga. I base my ideas of wall climbing and ledge grabbing from playing a number of nintendo games like Banjo and Kazooie, Castlevania 64, Super Mario 64, ect. lol. Grapple hooks from Loz and James Bond games. So i'm guilty of unoriginality. How tragic -.-.

  8. #28

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    Quote Originally Posted by Amaury View Post
    PSU lacks nothing.
    :|

    You know, I'm afraid to bring anything over from PSU. I know it sounds silly, because there WERE some things it did better, but I feel like those things were tied to things it did way worse too. I'm afraid of getting the bad with the good.

  9. #29

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    Quote Originally Posted by Amaury View Post
    It's true, though. It lacks nothing at all.
    Either you're being SO sarcastic even im not detecting it....or you're delusional.


    I know. I just felt like slaying that after just slaying a Nargacuga. I base my ideas of wall climbing and ledge grabbing from playing a number of nintendo games like Banjo and Kazooie, Castlevania 64, Super Mario 64, ect. lol. Grapple hooks from Loz and James Bond games. So i'm guilty of unoriginality. How tragic -.-.


    Climbing wasn't as important as them being able to simply jump. Monster Hunter has climbing because it's far more realistic in terms of physical ability of the characters.

    The point is that they can now add platforming elements to the game.



    And running animations look fine on PSO2 so far. Sprinting looks like it feels like sprinting.

  10. #30

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    Oh yeah, they should add character balances, that way if one class is overpowered obviously, they can release patches to nerf those particular characters.
    Phantasy Star 2 Char/Serv
    ChronoTrigga - Human Female - Ship 7 / Block 30

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