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  1. #411
    "Of their own accord" Enforcer MKV's Avatar
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    True, on both counts.
    Enforcer MkX [TE/RA]: Critically injured
    Violet MkV [BR/HU]: On active duty



  2. #412

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    K... Added a bunch of stuff to the OP. Tell me if I missed anything.

  3. #413
    "Of their own accord" Enforcer MKV's Avatar
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    I'll go over it right now, since I'm free.

    EDIT: It seems like everything that I can recall is there. There were even a view things that I must not have heard about. But I don't think anything is missing. Anyone who cares to check is free to, though. :P
    Last edited by Enforcer MKV; Jul 26, 2011 at 12:07 PM.
    Enforcer MkX [TE/RA]: Critically injured
    Violet MkV [BR/HU]: On active duty



  4. #414

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    The jumping into a blue pool to go into a mission, but we don't really know what that's about

  5. #415

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    Quote Originally Posted by Enforcer MKV View Post
    OH OH OH, did anyone notice that it looks like they fixed the monster issue from PSU? It looks like everyone sees the monsters in the same position now!
    Im really not sure about this.

    Before, the enemies showed lag between being hit and reacting to the hit. (going farther in the air, being knocked away, ect.)

    On this vid, they seem to be almost spoton. Either they increased they 1) increased the netcode and they ARE synced (great if so), or 2) they're doing it the PSO way. It allows perfect interaction between the player and the enemy, at the cost of eventual de-sync.


    Which would kind of suck, because PSP2 did it that way. The issue that came about was damage cancelling came back. Hopefully they're smart enough to avoid that now.

  6. #416
    Endless Possibilities Vashyron's Avatar
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    http://www.youtube.com/watch?v=BLWcq...tailpage#t=44s

    Look at 44 secs in to the right, Telepipe!

    Lower right box says "Telepipe / Press the Enter key to return to the camp ship." (Thanks Espio!)

  7. #417

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    TELEPIPES ARE BACK?! BANZAI!

  8. #418
    "Of their own accord" Enforcer MKV's Avatar
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    Quote Originally Posted by Shinji Kazuya View Post
    TELEPIPES ARE BACK?! BANZAI!
    .....Huh? All I did was run into this telepipe looking thingy, and I suddenly reappeared in the main hub!? THIS IS MADNESS!


    Wait, I just had a thought; if they have a FOCAST type now, will other CASTs (RA and HU) be able to use spells, only not as effectively, or will they not be able to use them at all?
    Last edited by Enforcer MKV; Jul 26, 2011 at 04:42 PM.
    Enforcer MkX [TE/RA]: Critically injured
    Violet MkV [BR/HU]: On active duty



  9. #419

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    Quote Originally Posted by Enforcer MKV View Post
    .....Huh? All I did was run into this telepipe looking thingy, and I suddenly reappeared in the main hub!? THIS IS MADNESS!


    Wait, I just had a thought; if they have a FOCAST type now, will other CASTs (RA and HU) be able to use spells, only not as effectively, or will they not be able to use them at all?
    I think Spells will be binded to magic weapons once again.... But apparently there are subclasses to each class, so I wouldn't be surprised if there were Wartecher/Guntecher-esque classes for Hunter and Ranger...

    So they'll probably be able to use them, but not nearly as effectively.

  10. #420

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    what indication is there of sub classes?

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