True, on both counts.
True, on both counts.
K... Added a bunch of stuff to the OP. Tell me if I missed anything.
I'll go over it right now, since I'm free.
EDIT: It seems like everything that I can recall is there. There were even a view things that I must not have heard about. But I don't think anything is missing. Anyone who cares to check is free to, though. :P
Last edited by Enforcer MKV; Jul 26, 2011 at 12:07 PM.
The jumping into a blue pool to go into a mission, but we don't really know what that's about
Im really not sure about this.
Before, the enemies showed lag between being hit and reacting to the hit. (going farther in the air, being knocked away, ect.)
On this vid, they seem to be almost spoton. Either they increased they 1) increased the netcode and they ARE synced (great if so), or 2) they're doing it the PSO way. It allows perfect interaction between the player and the enemy, at the cost of eventual de-sync.
Which would kind of suck, because PSP2 did it that way. The issue that came about was damage cancelling came back. Hopefully they're smart enough to avoid that now.
http://www.youtube.com/watch?v=BLWcq...tailpage#t=44s
Look at 44 secs in to the right, Telepipe!
Lower right box says "Telepipe / Press the Enter key to return to the camp ship." (Thanks Espio!)
.....Huh? All I did was run into this telepipe looking thingy, and I suddenly reappeared in the main hub!? THIS IS MADNESS!
Wait, I just had a thought; if they have a FOCAST type now, will other CASTs (RA and HU) be able to use spells, only not as effectively, or will they not be able to use them at all?
Last edited by Enforcer MKV; Jul 26, 2011 at 04:42 PM.
I think Spells will be binded to magic weapons once again.... But apparently there are subclasses to each class, so I wouldn't be surprised if there were Wartecher/Guntecher-esque classes for Hunter and Ranger...
So they'll probably be able to use them, but not nearly as effectively.
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