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  1. #471
    The James Franco of PSO2 NoiseHERO's Avatar
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    I kind of hope CASTs can still make fleshy faces... I somehow really doubt that though...

    Maybe if there was some kind of skill or special equipment they could give fleshies the dashing abilities but I wouldn't see that happening right off the bat...

    AYY. All you nillas days is numbered.

  2. #472
    Endless Possibilities Vashyron's Avatar
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    Spoiler!


    Above the elements it says "Attribute resistance." (Thanks Espio.)

    There could be no more "Neutral" so possible they changed the icon to green since it's not occupied anymore and stands out more from yellow-orange-gold.

    Or even still, might be wind/grass/poison?

    The one above is Physical Resistance, so that player gets 1% less damage from ranged sources I guess.

  3. #473

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    Quote Originally Posted by Vashyron View Post
    Spoiler!


    Above the elements it says "Attribute resistance." (Thanks Espio.)

    There could be no more "Neutral" so possible they changed the icon to green since it's not occupied anymore and stands out more from yellow-orange-gold.

    Or even still, might be wind/grass/poison?

    The one above is Physical Resistance, so that player gets 1% less damage from ranged sources I guess.
    I think I'm going to assume it's wind for now based on the shape of the icon. It looks quite swirly. Plus, I think it would be the coolest thing ever if we had wind techs.

    As for the physical resistance, does that mean that the cane symbol is resistance to physical tech-based attacks like force weps in ps0 (And this game I assume)? Or is it just general tech resistance? I suppose we can't be sure at this point, but I'm leaning toward physical tech resist.

  4. #474

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    Quote Originally Posted by Sol_Vent View Post
    I think I'm going to assume it's wind for now based on the shape of the icon. It looks quite swirly. Plus, I think it would be the coolest thing ever if we had wind techs.
    Same here. Wind is my favorite "element" in games, and was kinda upset that there wasn't one in PSU...

    Kinda sucks for Earth users, but oh well. I never liked Earth anyway, just seemed too similiar to the fire spells. And actually, they probably could just be incorporated into the Fire spells in PSO2 (most of them just looked like molten lava/scorched earth anyway)...

  5. #475

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    hopefully the light techs wont be really stupid, i never saw grants in psu and they made grants kinda dumb in psp2

  6. #476
    The James Franco of PSO2 NoiseHERO's Avatar
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    I like the way the the grants attacks looked in PSP2...(Sparkly death beams of light from the heavens)

    But their uses always come out kind of annoyingly lame in all of the games...

    AYY. All you nillas days is numbered.

  7. #477

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    i liked the way it looked in pso but i liked that it hit multiple enemies in psz

  8. #478

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    So, looking at the inventory screen. No more accuracy stat? And each damage type getting its own stat makes for easier balancing.

    Translation of stats would be nice.

  9. #479
    Endless Possibilities Vashyron's Avatar
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    Posted this a few pages back.

    Quote Originally Posted by Vashyron View Post
    HP, PP, Strike, Range, Tech, Skill, Defense, Reaction and Mental.

  10. #480

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    Quote Originally Posted by Dracheseele View Post
    No more accuracy stat?
    Thank god.

    RIP, ACC. You'll not plague me any longer.

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