Page 1 of 2 12 LastLast
Results 1 to 10 of 13

Thread: Partner AI?

  1. #1

    Default Partner AI?

    Hey everyone. Sorry if this has been brought up before, but I've been wondeirng what everybody thinks about partner AI.

    Do you want it to be incorporated like it was in PSO, where it was only during certain quests? Or maybe like PSU, where you could invite AI characters after you obtained their card? How many should be allowed at once?

    Personally I liked them in PSU, as having meatshields at will is always welcome in my book.
    Quote Originally Posted by loukaras View Post
    PSO-World is a game?

  2. #2

    Default

    PSU style

    Meatshield for incoming projectiles is cool

    Unless they are just inhibiting the ability to clear out the room faster.

  3. #3
    Legend joshboyd1209's Avatar
    Join Date
    Apr 2011
    Location
    In a small town in a big county in a big state.
    Posts
    494

    Default

    Well I'm going to have to say PSU style, because it means that when you're playing on you're own you do not have to actually fight alone.

  4. #4
    Mill Lilly Harvester ARASHIKAGE's Avatar
    Join Date
    Oct 2007
    Location
    In arms reach of my Snow Queen at all times.
    Posts
    401

    Default

    Honestly I'd like it if the game played well enough on it's own so you could solo comfortably without AI aid. I never fully enjoyed the idea of PMs fighting with you either, If I had it my way they would be limited to story mode or certain event missions only. That way the the AI could actually be (good) effective and I wouldn't care about them "out shining me" on the field.

    I know some of you will say "it's a multi-player game and when you solo, you need to give enemies more targets". Well tough, that's the price you pay for "soloing", otherwise you're not soloing. With the addition of blocks, jumping, and roll dodges, maybe this game will take more skill and possibly give the tools to effectively solo.

    If they do make partner or NPC AI for every run game use it's lose-lose. If they are too good then you could sit back and let them play for you. If they are too weak and stupid then all your gaining is the "meat shield" (and possible lag). I'm hoping the "meat shield" wont be necessary for solo play.

    They will most likely be a fixture in PSO2, so I would like a bonus for completely runs solo, without AI assist.

  5. #5

    Default

    No partner AI.

    Seriously, the way the nature of the game is changing, the only use they'll be in higher levels is for meatshields, unless they do some serious AI overhauls.

    I'd rather the difficulty of the mission just mold itself to the amount of people in the room.

  6. #6
    Mill Lilly Harvester ARASHIKAGE's Avatar
    Join Date
    Oct 2007
    Location
    In arms reach of my Snow Queen at all times.
    Posts
    401

    Default

    Quote Originally Posted by RemiusTA View Post

    I'd rather the difficulty of the mission just mold itself to the amount of people in the room.
    I like this idea, just like offline PSO one player mode. Enemies had... what was it 1/3 the health vs multiplayer play? and you gained less exp. And online was equivalent to multilayer offline.

    Also, could the OP poll this thread? I'd like to see the over all consensus.

    EDIT: Does anyone have the stats on PSO's one player vs. multiplayer? [In regards to enemy HP and EXP]
    Last edited by ARASHIKAGE; Jun 5, 2011 at 10:43 PM.

  7. #7

  8. #8
    Mill Lilly Harvester ARASHIKAGE's Avatar
    Join Date
    Oct 2007
    Location
    In arms reach of my Snow Queen at all times.
    Posts
    401

    Default

    Quote Originally Posted by Sienna View Post
    Yeah that's the site I was looking for it on. It's not actually present in that link, unless you meant to post a different one... I'll keep searching, thanks anyway.

    Edit: Roughly 44% less HP and only 10% drop in exp for single mode vs. multi. But of course you get way more enemies per room in multi and online mode.
    Last edited by ARASHIKAGE; Jun 5, 2011 at 11:21 PM.

  9. #9

    Default

    If they implement NPC's of some sort that fight alongside you, then they'd better have some damn good AI. PSU's AI was laughable and pathetic, and from what I remember, PSO's quest NPC's weren't much better. Preferably though, I'd like to be able to give them commands in some way, as well as be able to customize their equipment... or do something similar for MAG's.

    My FFXIV:ARR Lodestone Page
    3DS Friend Code: 0318-8097-4335
    Currently playing: Final Fantasy XIV: A Realm Reborn, Hearthstone

  10. #10
    Mill Lilly Harvester ARASHIKAGE's Avatar
    Join Date
    Oct 2007
    Location
    In arms reach of my Snow Queen at all times.
    Posts
    401

    Default

    Quote Originally Posted by Tetsaru View Post
    If they implement NPC's of some sort that fight alongside you, then they'd better have some damn good AI. PSU's AI was laughable and pathetic, and from what I remember, PSO's quest NPC's weren't much better. Preferably though, I'd like to be able to give them commands in some way, as well as be able to customize their equipment... or do something similar for MAG's.
    Haha yeah I agree, I saw your video in the other thread, that about summed it up.
    PSO GCN: Storm Shadow - RAmar - Retired
    PSU AOTI PC/PS2: Storm Shadow - Human Male PT - Retired
    PSZ: Hazatak Kid - RAmar - level 95

    Retardacon \re-,tard-a-kan\ n 1 : retarded robot, humanoid, android, cyborg or cast as a : retarded decepticon b : cast from phanasty star found generally being retarded on these forums c : one who advocates cast supremacy 2 also see : cast supremacist

    "arrgh such a retardacon"

Similar Threads

  1. GC: Looking for partners to do VH mode with. Preferably mine
    By Soul_Hollow in forum Player Matchup
    Replies: 4
    Last Post: Dec 13, 2002, 08:18 AM
  2. Looking for challenge mode partners
    By TeamPhalanx in forum Player Matchup
    Replies: 6
    Last Post: Dec 2, 2002, 09:30 AM
  3. Replies: 5
    Last Post: Oct 3, 2002, 07:08 PM
  4. lonly guy in PSO need partners
    By SuperSaijin in forum Player Matchup
    Replies: 3
    Last Post: Apr 10, 2001, 12:08 AM
  5. Looking for an honest,possible permanent partner.
    By Talos_13-A in forum Player Matchup
    Replies: 1
    Last Post: Mar 15, 2001, 06:18 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •