Is there any place where Jabroga still has use? Or has Tornado Break stolen all its thunder? I'm curious because I don't know if I should start leveling that up during the PA boost.
Is there any place where Jabroga still has use? Or has Tornado Break stolen all its thunder? I'm curious because I don't know if I should start leveling that up during the PA boost.
When fighting Dimma or Onma....
or anytime you wish to trigger the "just-attack"
When rushing those bosses they tend to fly before you reach them, Jabroga manages to reach vs other PAs.
PSO-2 Info: Ship: 2; ID: セツナヤキ; MCN: ケイリン
"If you want a bridge between past, present, and future, search for the void and awaken it!"
Only if your ping is high enough...mine is 140 and I still can't.
Do you mean lower ping, adios? My ping ranges from 150-155 on average.
^
Also, Jabroga is very useful in the right situation. I still use it with freeze traps against any group of mobs. It doesn't miss horribly often and does 11k+ with 10/10 Ank Foil.
My ping fluxuates from 150 - 200 in one connection and 90 in the other connection. I use my best connection for my server. You know there is a lot you can do to improve loading times and performance in-game. Ping is one of many areas in performance people talk about because its the easiest one to talk about, and most widely known by most gamers. The majority do not know how to configure their own systems for optimum performance.
PSO-2 Info: Ship: 2; ID: セツナヤキ; MCN: ケイリン
"If you want a bridge between past, present, and future, search for the void and awaken it!"
That doesn't change the fact that you need roughly 200+ ping in order to attack Dimma with a Jabroga before he flies lol.
illogical
Your statement reminds me of when Mythbusters prove a myth to be false and then spend 30 minutes of the show doing everything possible to see what it would "TAKE TO MAKE IT TRUE" as part of their analytical proof.
In reading your statement, my mind was thinking of all which has to be done for it to be true to the point it goes into the realm of making a multiplayer game into an Asynchronous I/O Singleplayer game w/ simlatency. ^_^
PSO-2 Info: Ship: 2; ID: セツナヤキ; MCN: ケイリン
"If you want a bridge between past, present, and future, search for the void and awaken it!"
Prove me wrong then.
Connect With Us