It's a very new school type of difficulty. It's unforgiving but it is very fair. It allows very little room for error. But when you died you can see how you died. Animations are very deliberate.
Old games were hard because they were not very long, and the computer is a cheating bastard, the level design was deliberately made insane. Why it's a hold over from Arcades where most of these games came from. The harder/more unfair a game is the more quarters put in.
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