We have seen how melee dominated in PSU due to techs being retardedly balanced,now PSP2i fixed that somewhat with some great control giving techs and chaining working properly. But I still feel that forces will get shafted in PSO2 due to the lack of tech info and the lack of data pertaining to forces on the focus tests (They can call it alpha,beta whatever, over used terms)
That said,what ideas you have to avoid the PSU issue?
Throw out some ideas I am sure Sega is reading this, so some good ideas should go out.
I think the chaining system put in PSPi2 was well used, but I also think the pp pools should be much higher,allowing for some really nice casting set ups.
Also have some weapons scale from your int rather than other skills due to class useage. (Like bows were in PSP2 but that should be spread to some more weapons.)
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