Page 6 of 6 FirstFirst ... 3456
Results 51 to 54 of 54
  1. #51
    AKA Sapphire of Chaos Chaos Rappy's Avatar
    Join Date
    Jan 2010
    Location
    Oblivion City Paru
    Posts
    3,454

    Default

    Or just keep PSPo2's 1000 for all. Worked out pretty good for me. I hate having to have a certain character to get stuff out of a stupid trunk. :P
    Quote Originally Posted by Broken_L_button View Post
    Quote Originally Posted by Chaos Rappy View Post
    I've been a statistical exception as far as anything has proven to me.
    That's an understatement...
    ~Keeper of 1000 Rappy Souls~
    TSV's: X - 0401, Y - 0845, AS - 1277

  2. #52

    Default

    I liked being able to send whatever I'm holding to the trunk while I'm on a run like in PSP2 so I wouldn't mind having that option in other Phantasy Star games.

  3. #53
    AKA Sapphire of Chaos Chaos Rappy's Avatar
    Join Date
    Jan 2010
    Location
    Oblivion City Paru
    Posts
    3,454

    Default

    Yeah, but to counter that, I liked PSZ / PSO having Telepipes to be able to go back to the town whenever you wanted in the middle of a mission to restock and stuff... that was the catch they had on allowing you to be able to send your stuff straight to the trunk in the middle of a run, and I really didn't like it... except in online runs, in which unless the mission specified you couldn't, you COULD go back to Clad 6... but not instantly, so it wasn't all that useful unless you failed miserably and died. <.<
    Quote Originally Posted by Broken_L_button View Post
    Quote Originally Posted by Chaos Rappy View Post
    I've been a statistical exception as far as anything has proven to me.
    That's an understatement...
    ~Keeper of 1000 Rappy Souls~
    TSV's: X - 0401, Y - 0845, AS - 1277

  4. #54

    Default

    Quote Originally Posted by Chaosmaster00 View Post
    Yeah, but to counter that, I liked PSZ / PSO having Telepipes to be able to go back to the town whenever you wanted in the middle of a mission to restock and stuff... that was the catch they had on allowing you to be able to send your stuff straight to the trunk in the middle of a run, and I really didn't like it... except in online runs, in which unless the mission specified you couldn't, you COULD go back to Clad 6... but not instantly, so it wasn't all that useful unless you failed miserably and died. <.<
    Telepipes didn't cross my mind at the time I wrote it. :/

Similar Threads

  1. XBox: Why are they not coming out with any new xbox quests
    By Sickman in forum PSO: Mag, Quest, Item and Section ID
    Replies: 5
    Last Post: Sep 17, 2003, 04:29 AM
  2. Replies: 31
    Last Post: Sep 4, 2003, 03:51 PM
  3. are ther any new PB's in ep I&II?
    By J_A_K_E in forum PSO: Mag, Quest, Item and Section ID
    Replies: 6
    Last Post: Oct 30, 2002, 06:06 PM
  4. Any new talent out there?
    By DB in forum PSO General
    Replies: 12
    Last Post: Jun 19, 2002, 04:59 PM
  5. ARE THERE ANY NEW WEAPONS IN PSO
    By Wren in forum PSO Trading (Closed)
    Replies: 1
    Last Post: Apr 20, 2001, 11:34 AM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •