Not necessarily in difficulty or frequency, but make them happen together more often.
And not just the boss monster spawns. Because those seem to like to happen one after another quite a bit.
But... the funji/barrier thing. Why doesn't that one happen more? I feel like they're really missing something by not having it appear during boss fights, because if multiple of them happened at once while 8+ people were fighting a boss... now that would be intense.
Sure I guess it would suck since the abducted people would be out of the fight for quite a bit, but then if they made the portals prioritize Forces... maybe people would actually regroup against a boss. Would make for much more interesting dynamics.
Or let bosses actually run away when they're low on HP, and have the sealed door missions pop up to protect the boss while it tries to escape. Or, with the barrier removal/key collection seal, spawn a boss with one of the keys, since there always seems to be a monster holding the last one.
Or maybe they do plan on doing these kinds of things, it's just since these are normal/early missions, they don't want to test us too hard.
Please prove me wrong, SEGA.
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