Quote Originally Posted by Kion View Post
Does anyone else want to get rid of these annoying NPC main characters completely? In PSP you get stuck with Viviene, with Amilia in PSP2, Sarisa in PS-zero and now Afin!!?? Really they're going to force these idiots on us again?

I don't want to start a whole PSO versus current gen, but with PSO2 i really thought they were going to try and bring back the better aspects of the previous game while adding the new game play mechanics of the sequels for a better experience.

As far as PSO goes, the story was told in a really indirect manner. You were just a normal hunter, and the story was told through that. In the opening your given that pioneer 1 lost contact and you're on pioneer 2. You start off by helping a guy claim his land, then look for survivors, then do research on the local animals. Each quest contributes to the story indirectly and the design of the levels themselves lend to telling that story. You're able to see the central dome, the de rol le loose in the caves, mining drones that have gone wrong and a huge hole in the ruins made by something.

In PSO the story was the main focus and elements of design, music, art and gameplay progression all served as a method of telling that story. With these new games they shove some fucking asshat NPC and say, "yeah, this is your main character now follow him around you worthless shit".
Naahh Shinji is cool C: