You need to buy Stun Grenades (item, 200 Meseta ea.?) to use Stun Grenade (skill).
You need to buy Stun Grenades (item, 200 Meseta ea.?) to use Stun Grenade (skill).
Freeze Ignition does 20x as much damage at level 10 as at level 1. If I'm reading the wiki right, it's basically a tech with a 2000% power modifier at 10.
Of course, Google Translate is iffy at times.
I strongly suggest everyone chill out and give it a day for any new changes to get listed. Also, low level and early enemies are probably more vulnerable to things like Jellen Shot and Weak Bullet than later ones. You get more ammo of the special bullet from higher skill levels, which strongly suggests you need multiple rounds later on to land the effect.
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Also, is Bind Bullet some kind of immobilizing ammunation?
To join Phantom Corp. : http://www.pso-world.com/forums/group.php?groupid=251
My auction topic: http://www.pso-world.com/forums/showthread.php?t=176773
FOrce Question: Anyone know which will increase damage more: T-attack up; or (element) Mastery?
Thanks
Depends on the formula used. It's probably at least in part: (T-ATK*Tech power*modifiers)=final power, and then enemy resists/defense gets factored in.
In that case, element masteries probably win out at 10, since I doubt the T-ATK bonuses will be worth 20% of your T-ATK without them, but they're also narrower in scope (and there are no masteries for light, dark, or wind techs atm)
Coming Soon!
I'm pretty much a noob to the Skill Tree thing but I plan on getting all three gears. Gardios has a skill tree planner thats reall really helpful
http://www.pso-world.com/forums/showthread.php?t=195490
PSO2 JP Ship 2 Jazmin - HUcaseal - Team: Paranoia-Gaming
PSO2 NA Ship 3 Orro Munroe HUcaseal - Team: Dark Alliance
I think Element Mastery will be increasingly powerful as you level, since it's a percentage damage boost rather than numerical stat increase. Also, I think it maxes at more than a 20% boost, most skills have increasing returns according to the wiki.
Thanks for the tech help. I am still going back and for between a HUcast and a FOnewm to start with.If I do the FO ill be going all lightning. If I go HU ill be going all Fury. What I am wondering about HUs is how to distribute some points. I know I want to get Fury Critical as high as I can, but, should I trade off a maxed out fury critical in favor of Just Reversal? If not just reversal should I rebalance the fury critical and fury stance?
Thanks so much for the help!!
HU Lv 30/30 (00HU!IEebIoqnqDrB6)
1: Step
3: Step Advance
1: Step Attack
1: Just Reversal
1: Guard
0: S-DEF Up 1
0: Just Guard
0: Just Counter
5: HP Up 1
3: JA Bonus 1
1: Partisan Gear
5: Fury Stance
1: Wired Lance Gear
5: JA Bonus 2
5: Fury Critical
0: Guard Stance
0: War Cry
0: S-ATK Up 1
0: Sword Gear
0: Guard Stance Up 1
0: HP Up 2
0: S-ATK Up 2
0: Automate Halfline
0: HP Up 3
OR
HU Lv 30/30 (00HU!IEIbInqnqDHO6)
1: Step
0: Step Advance
0: Step Attack
0: Just Reversal
1: Guard
0: S-DEF Up 1
0: Just Guard
0: Just Counter
5: HP Up 1
3: JA Bonus 1
1: Partisan Gear
5: Fury Stance
1: Wired Lance Gear
5: JA Bonus 2
10: Fury Critical
0: Guard Stance
0: War Cry
0: S-ATK Up 1
0: Sword Gear
0: Guard Stance Up 1
0: HP Up 2
0: S-ATK Up 2
0: Automate Halfline
0: HP Up 3
Level cap is gonna be 40, not 30, in the open beta. Throw 10 more points on somewhere.
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