The reason you give for PSO failing is not true. "Not enough money coming in"...what? Not only did you have to pay the game full price (consoles), you also had to buy a separate subscription fee. The reason PSU "failed" is because the core game wasn't really good. Who the hell thought Partner Machinery could replace Mags? Great content creates value for the customer who in turn will be buying your product. PSU was bad and had lackluster content updates just like PSO because SEGA of America doesn't give a shit if content isn't updated like in Japan.
F2P is not the future and it was a very bad decision to market PSO2 like that. Now you have a somewhat good game with a pletora of restrictions. I'm all for making it more accessible but won't pay momey for features that should be there right off the bat, like having a second character. Of course some people will and that's great for Sakai and SEGA, but it's just that I feel we get so much less stuff than an actual priced game. I'm sure if this was being sold $60 we'd have tons more levels, items, monsters and stuff but the way it's been developed means this content will be spoon fed to us through multiple (paid) expansions.
Keep in mind that micro-transactions require a credit card and not all gamers have access to that, so while you may say the way PSO2 is designed makes you want to buy extras it won't be the case even for a fan that just can't process online payments, especially so if outside Japan (no localization yet).
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