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  1. #7781

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    spoiler-box feels neglected ヽ(´ー`)ノ

    damage jump is l0l

    ô.o
    [All Class] Nue Houjuu / [GuHu] Remilia Scarlet from Ship 02.
    74HU - 52FI - 71RA - 60GU - 75FO - 75TE - 75BR - 66BO | 68GU - 62HU - 47RA
    Leader of team Touhou.
    Community owner/developer of TF2Data | Now playing: VRChat

  2. #7782

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    Quote Originally Posted by pkemr4 View Post
    Spoiler!


    awww yiss
    You mentioned you missed the valentines day gravy train, right?

  3. #7783
    Curiously attractive for a fish man Zorafim's Avatar
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    Spoiler!


    New matterboard coming out, I decided to 100% the last one. Behold my lifelessness!

    Quote Originally Posted by pkemr4 View Post
    Spoiler!


    awww yiss
    ...What move triples its damage by going up one level?

  4. #7784
    "Of their own accord" Enforcer MKV's Avatar
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    Somewhere, being an old man again, apparently.
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    Default

    Quote Originally Posted by Zorafim View Post

    ...What move triples its damage by going up one level?
    That one.
    Enforcer MkX [TE/RA]: Critically injured
    Violet MkV [BR/HU]: On active duty



  5. #7785

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    Quote Originally Posted by Zorafim View Post
    [
    ...What move triples its damage by going up one level?
    Impact slider
    Pso2 - Ship2: Proud manager of team Celestial
    Quote Originally Posted by Azure Falcon View Post
    Loading tunnels have gone from 10-15 seconds down to 2-3 seconds and the normal lobby stuttering mess is buttery smooth currently.
    This must be some kind of glitch, I refuse to believe Sega have finally fixed this game's horrible performance problems.

  6. #7786

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    Impact slider, and don't worry it's closer to doubled damage than tripled damage. Sega's not crazy, they're only giving it an additional 1.35x bonus at 16. It's fine. Everything is fine.

  7. #7787
    Curiously attractive for a fish man Zorafim's Avatar
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    1.35x is a 35% boost.

  8. #7788

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    Quote Originally Posted by Zorafim View Post
    1.35x is a 35% boost.
    Additional.

    1+1.35=2.35

    edit: Trying to describe PA modifiers and their gains with new levels with any semblance of brevity is fucking impossible, since everyone will define things differently. You can't say "an additional 135%" because then someone reads the % in the window as a discrete unit (which it may as well be), and gets flustered because +x% gains is less than the difference in the window. You can't say "an additional 39whatever%" for the opposite reason. You've just highlighted why you can't also describe it as an additional decimal multiplier, and someone else surely would have shown up to naysay 2.35x as well.

    tl;dr numbers
    Last edited by gigawuts; Apr 2, 2014 at 11:09 PM.

  9. #7789

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    Those PA values are so arbitrary already it's pointless to try and rationalize them.

    Has anyone actually done any tests to see if Impact Slider 16 is that accurate of an increase in damage over 15? I know it's significant, but if it doesn't match the numbers shown to you, there's no reason to read them other than "big spike in power."

    We already know how worthless % increases on crafted techs are in the face of conserving PP.

  10. #7790

    Default

    Yup, it's a bit more than doubled damage in my experience. It's completely worth getting. Or, well, using. I don't know if anything is worth farming caves for.

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