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  1. #391

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    Look at the wand for instance, it just looks like a smaller rod. :/

    Hopefully the 5*-9* versions are not as lame.


    -And the knuckles are cool because they are melee weapons that dont rely on sharpness. They probably emit some kind of electromagnetic field to do damage from the looks of it.
    Last edited by sexyslut; Aug 28, 2012 at 04:56 PM.

  2. #392

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    Quote Originally Posted by sexyslut View Post
    Look at the wand for instance, it just looks like a smaller rod. :/

    Hopefully the 5*-9* versions are not as lame.


    -And the knuckles are cool because they are melee weapons that dont rely on sharpness. They probably emit some kind of electromagnetic field to do damage from the looks of it.
    Well, from how they described wands, they are melee/tech hybrid weapons that do not necessarily rely on sharpness. Anyway, the wand in the picture looks sort of like a mace. A magic mace. Epic.

  3. #393
    Love is all ar♥und ♪~ Arika's Avatar
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    -hint given by SEGA-
    1. front line -> I guess wand will be closed range attack.
    2. heat gear -> Similar to sword, if you could keep attacking non-stop, your gear will not deplete.

    So I image that techer will be something like this.

    -A kind of frontal combat with melee attack using wand to charge up heat gauge, similar to how Hu did.

    -After the gauge is charge to lv 3. (max), all of your normal tech will become "full charge tech". So basically it will allow techer to spam full charge tech without charge in the condition of having the heat gauge level instead.

    -The play style probably be somewhat like "keep doing normal attack to charge up heat gear, and then when the gear is max, keep spaming tech until PP depleted, then continue to attack again to refill PP while also stabilize heat gear.

    In brief, it will probably look similar to how current sword users play, but use tech lv max instead of PA lv max.

    that is my 2 cent.

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  4. #394
    Last Pureblooded ß-type Mystil's Avatar
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    Which means it would make going through any tree other than Fire viable for Forces? Assuming this is even gonna get added to the FO tree.

    Let me rephrase, basically balancing out Freeze and Bolt line to be as strong as Fire.
    Miranda F Newman Fighter (PSO2: NG) Ship 2
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  5. #395

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    That's a pretty awesome idea for Techer and sounds possible. I definitely approve if it works out like that.

  6. #396
    Last Pureblooded ß-type Mystil's Avatar
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    Edit: Nevermind XD
    Miranda F Newman Fighter (PSO2: NG) Ship 2
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    DC PSO: Silhouette HUnewearl 100 » 102 (Ver.2)
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  7. #397
    The James Franco of PSO2 NoiseHERO's Avatar
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    Quote Originally Posted by Mystil View Post
    Which means it would make going through any tree other than Fire viable for Forces? Assuming this is even gonna get added to the FO tree.

    Let me rephrase, basically balancing out Freeze and Bolt line to be as strong as Fire.
    I'm guessing techer can use all the techs like normal....

    But their skill tree only revolves around light, dark, and wind.

    Or that'd make more since that having the elements broken in half like that between classes...

    So that means "FIRE TREE BEING THE ONLY USEFUL ONE" won't even be apart of Techer's agenda either way. What COULD be a problem is the light,dark or wind tree being better than another. Possibly not benefiting from the Gear or something if it's in a far away enough branch of the skills you're aiming for...

    OR maybe the tree will actually be balanced... who knows.

    AYY. All you nillas days is numbered.

  8. #398

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    Ooooh, wand gear reducing charge time for all techs would be nice. I'd also be fond of aoe radius increases for lightning and extra attacks + duration for ice techs (to increase stunlock times). Like how sword gear benefits each PA in a different and useful way.

    I'm interested in what they'll do to make light, dark, and wind trees unique though. Will they be similar or the same as fire/ice/lightning, or even totally unique?

    Light does parallel the fire techs pretty closely, just backwards. Grants = rafoie, gi=gi, foie is roughly = ragrants based on that tech hacking video.

  9. #399
    Last Pureblooded ß-type Mystil's Avatar
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    Quote Originally Posted by Rock Eastwood View Post
    I'm guessing techer can use all the techs like normal....

    But their skill tree only revolves around light, dark, and wind.

    Or that'd make more since that having the elements broken in half like that between classes...

    So that means "FIRE TREE BEING THE ONLY USEFUL ONE" won't even be apart of Techer's agenda either way. What COULD be a problem is the light,dark or wind tree being better than another. Possibly not benefiting from the Gear or something if it's in a far away enough branch of the skills you're aiming for...

    OR maybe the tree will actually be balanced... who knows.
    After more reading about techer, I came to this conclusion;



    WARTECHER'S SECOND COMING.

    Quote Originally Posted by Enforcer MKV View Post
    PSU was fine. It had problems, but so does PSO2.

    Uh-oh, I feel the haters coming in force already. >_>;
    I agree. PSU's gameplay had great potential.
    Last edited by Mystil; Aug 29, 2012 at 12:45 AM.
    Miranda F Newman Fighter (PSO2: NG) Ship 2
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  10. #400
    The James Franco of PSO2 NoiseHERO's Avatar
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    The GAME PSU was fine and I have no regrets wasting most of my teenage life on it.

    It's service and updates however, is a legitimate reason to everyone's butthurt towards the game.

    AYY. All you nillas days is numbered.

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