Now I'm gonna block my money so people wonder why I block it out. :E
Now I'm gonna block my money so people wonder why I block it out. :E
Yeah, that person seems to be best friends with the RNG. I was going to get their Vis-Bahn, but someone beat me to it. Of course, they could also just be a filthy dirty hacker that's getting rich by selling hacked weapons to people innocent bystanders that know nothing about the item's history.
This is all sounding terribly familiar. Getting hosed in a Sega game by the RNG. It had been clear for a long time that actual chances from the RNG were nothing like they should have been on paper, in PSU.
They'll probably fix it with expensive AC based options soon.
RNG based progression really is the laziest and most unreasonable way of doing things because as several have pointed out, there are always people who get a free ride, and always (seemingly more) people who get utterly screwed for their entire game career.
Soul on all 3 items = 80% transfer rate. Kind of important if you want a reasonable chance of success with multiple affixes, so since you want to get that soul back on your blank...
Lose one affix and left with soul, fine, great, whatever. You saved a trivial amount of meseta.
Lose one affix and left with not the soul, have fun buying 1 affix soul units which are twice as expensive compared with using 2~5 affix soul weapons on a blank.
It's almost as if there's no difference...now who doesn't know how the fucking numbers work?
1. SEGA makes a horribly unbalanced weapon modification system which in effect serves as the endgame due to the game's premature release/lack of other content
2. People use the argument that "it's F2P, you can't complain about it"
3. SEGA releases items in the AC shop which cost a fortune but allow players to actually interact in a positive way with the weapon modification system (hypothetical)
Am I the only one that sees something wrong with this?
I would much rather SEGA have made the game P2P and actually had more fleshed-out content (read: something to do other than zombie mode farming).
I think it's hilarious that people are comparing this game to other PS games in the past. It really doesn't matter how things were in older games, this is a new game and they had a brand new chance to improve upon their game design. If anything, with all that prior experience the design should IMPROVE, shouldn't it?
Can't understand all of the apologists on this board. It's like nostalgia or something is causing people to completely ignore the game's flaws and try to make rationalizations such as "it's better than other PS games/shitty Korean grindfest games/getting stabbed in the eye with a sharp pencil"
No game is perfect. No one is asking PSO2 to be perfect. What we are asking is for something to do other than mindlessly grind the same handful of maps. Is this too much to ask?
You take a chance adding abilities onto a piece of equipment. Might work, might not, that's the cost of your investment.
Why is that hard to understand? If you don't want to take the risk, don't. It'd be boring if everyone could easily obtain ultimate gear. I just finished up my HP/S-ATK gear build and I feel really accomplished in doing so, despite the lost investments and such.
PSO2: Cocona - GU/HU / FI/HU / BO/HU
--AR PHANTASY - PSO2 Fanfic! [Updated 05-21-14]--
Holy butts, I type words on them there Tumblrs
Oh god look a Twitters too
Ceresa all i'm saying is if you lose affixes, the ammount of slots drop so i rather lose one slot than lose all of them, of course in that case if you lose 1 or 2 slots but keep the soul it might still be a good deal for you. And eharima didn't knew where my numbers came from on the posts before, kinda ironic that he's acting like a smart ass now lol
STOP RIGHT THERE, CRIMINAL SCUM!
As has already been pointed out over and over again, the rage induced on players on the low end of the RNG curve is more than enough reason to fix such a horribly ineptly-implemented system. We don't even care if it's "easier", we just want to be less GODDAMN FRUSTRATING. They can multiply the costs for all I care, so long as I don't get so many bloody stupid dice rolls to deal with.
No game system should ever produce this much of a negative emotional reaction from players. EVER. It's terrible, period. How anyone can possibly defend this tripe is entirely beyond me...
Hell, just give me a new option called "Grinding Auto-Attempt." Let me select up to, I don't know, let's say 50 grinding attempts with one button press. If I succeed in that, great. If I don't, not great.
At least it won't make me spend 10 minutes watching it go up and down with nothing I can do about it besides try again or not try at all.
We've said time and time again it's not the price we hate, it's the random element.
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