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  1. #41
    Last Pureblooded ß-type Mystil's Avatar
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    I'm thinking the wrong game. They are 2 separate games. Infinity is not localized. Sorry about that.

    Ninja'd.

  2. #42
    Peanut Emperor Darki's Avatar
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    Well, not that I really care much, I guess I'll download it anyways.

  3. #43
    Death to Voloyal!! Miyoko's Avatar
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    I'm one of the few people who thought PSP2 was an absolute abomination, and the wost game in the series. I could write a paper on everything wrong with that game.

    Didn't play Infinity though. Vanilla was so bad that I have zero desire to. PSO2 is a lot of fun, but still needs a TON of work one it, but I'm at least happy it's not like PSP2.

    Making a Mega Man clone! Check it out! http://gigaguygame.blogspot.com/

  4. #44
    Rappy Hunter KitsyLove's Avatar
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    PSP2 is what brought me into the PS-world, so many hours I've spent on PSP2...Too bad I haven't played Infinity yet, but want to sometime. Some. Time. o-o

    PSO2 is certainly different, but I can't say which one is really better. PSO2 is still developing and growing but already has me playing for quite a bit of hours. Graphics are, of course, better in PSO2.

    PSP2 however, has easier costumisation without the need or real cash. I loved to hunt or play just to unlock new costumes. x'D

  5. #45
    Last Pureblooded ß-type Mystil's Avatar
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    Quote Originally Posted by Miyoko View Post
    I'm one of the few people who thought PSP2 was an absolute abomination, and the wost game in the series. I could write a paper on everything wrong with that game.

    Didn't play Infinity though.
    I think that is why you only hear about Infinity and not PSP2 original.

  6. #46
    Why Do I Still Post Here? BahnKnakyu's Avatar
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    The combat system in PSO2 is much more "visceral", if that makes any sense. I feel like I'm HITTING and SHOOTING things in this game. I never got that sense with PSU or any of its sequels. PSO2 definitely feels like an evolution of the ideas PSP2i introduced, and that's why I honestly think in terms of CORE game mechanics, PSO2 wins by a landslide.

    PSO2 is almost what I wanted in an action RPG MO game. DMC-esque juggle combos, launchers, dodges, parries/just guards, etc. PSP2i's system felt very dated in comparison.
    * 98% of people like to put character progress in their signatures. If you're one of the 2% who doesn't, put this in your signature.

  7. #47

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    Quote Originally Posted by Shakuri View Post
    well...PSO2 doesn't have DREADNAUGHT either

    Spoiler!


    So that's another thing Infinity has on it. Absolutely ridiculous weaponry.
    ........my god........

  8. #48

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    Quote Originally Posted by BahnKnakyu View Post
    The combat system in PSO2 is much more "visceral", if that makes any sense. I feel like I'm HITTING and SHOOTING things in this game. I never got that sense with PSU or any of its sequels. PSO2 definitely feels like an evolution of the ideas PSP2i introduced, and that's why I honestly think in terms of CORE game mechanics, PSO2 wins by a landslide.

    PSO2 is almost what I wanted in an action RPG MO game. DMC-esque juggle combos, launchers, dodges, parries/just guards, etc. PSP2i's system felt very dated in comparison.
    This is a legitimate and good point. I defenitly didn't feel the impact in any of the PSU/psportable games. It's like your hitting them softly.

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