Page 1 of 17 123411 ... LastLast
Results 1 to 10 of 164
  1. #1

    Default Something about subclasses and the 3classes.

    Something datamined by Agrajag.

    *"Fighter" uses gunslashes and presumably all the new striking weapons.
    *"Gunner" uses gunslashes, rifles, and twin machineguns.
    *"Techer" uses gunslashes, talises, and wands. As of right now, it can not use techs, but that seems likely to just be a special case that hasn't been enabled yet.
    *As of right now, subclasses apply the skills from both your main class and your subclass, and enable PAs for the subclass' weapons. They do not enable techs or new equipment (so Ranger/Hunter can use PAs on Space Tuna or Soul Eater, but cannot equip Sword or Glaive).
    *There are no stats for the new classes, they just use hunter ones at the moment. I can't verify if they have skill trees or not, but the odds seem very much against it.
    Got to say I never thought about it like that but hey, makes sense and it's nice to see how nice that will be so those kind of weapons will not be useless.

    Discuss.
    Last edited by Lostbob117; Aug 17, 2012 at 03:55 PM.

  2. #2

    Default

    Cool, but... basically, techer is going to start off as... pretty much useless then?

  3. #3
    The James Franco of PSO2 NoiseHERO's Avatar
    Join Date
    Aug 2007
    Location
    Big Apple, 3 AM
    Posts
    8,994

    Default

    Wand better be REALLY good if this is the final setup (Which I somehow doubt) there's probably a catch somewhere...

    AYY. All you nillas days is numbered.

  4. #4
    Endless Possibilities Vashyron's Avatar
    Join Date
    Jun 2007
    Location
    Confirmed, Sending Supplies.
    Posts
    1,967

    Default

    Quote Originally Posted by ScottyMango View Post
    Cool, but... basically, techer is going to start off as... pretty much useless then?
    Don't see why you think this.

  5. #5

    Default

    What does this mean? That has confused me

  6. #6

    Default

    I might be reading it wrong, but isn't he saying that Techer can't use Techs?

    If so, what would be the point of playing a force class without techs?

  7. #7

    Default

    So does this mean Zipzo's idea was pretty close? No subclasses? Aw.

    edit:

    Quote Originally Posted by ScottyMango View Post
    I might be reading it wrong, but isn't he saying that Techer can't use Techs?

    If so, what would be the point of playing a force class without techs?
    At this point we're likely looking at incomplete fragments of what will go into the class. I'd bet some of it is outdated as well, just left in the client when it was released some time ago and not updated because it didn't need to be.

  8. #8

    Default

    Machine guns are going to need some amazing photon arts to make up for gunner's lack of launchers.

  9. #9

    Default

    I'm sure the tech casting ability will be added with the actual update.

    HUtecher, here I come!

  10. #10

    Default

    And yeah, if all subclassing does is let you use skills, well that's kind of a bummer.

Similar Threads

  1. Question about Newmen and the Hunter job
    By zofia in forum PSU General
    Replies: 23
    Last Post: Sep 15, 2006, 04:09 PM
  2. Some things about me and the game
    By Pontifex in forum PSO General
    Replies: 9
    Last Post: Sep 8, 2006, 07:24 AM
  3. Replies: 35
    Last Post: Aug 9, 2006, 11:09 AM
  4. My Rant About Babysitting and the Bullshit caused by it
    By Kuea in forum Rants: Dead horse Society
    Replies: 15
    Last Post: Jul 8, 2005, 10:48 AM
  5. Commentary about Gilium and the blonde RAmarl
    By FluxGryphon in forum PSO: Mag, Quest, Item and Section ID
    Replies: 0
    Last Post: May 4, 2003, 11:36 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •