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  1. #41

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    Quote Originally Posted by Alpha2090 View Post
    I really do wish that the other classes got a few more weapon types (Hunters are up to seven now if I'm not mistaken, whilst the other are at a measly four) but I must admit that the flipping around with the mechguns guns looks amusing.

    On an offnote note, did anyone notice the chain counter during the mechgun section? Can we expect the chain system fro PSP2/PSP2I to make a return?
    Chaining is a gunner skill.
    Gunner Class Skill:

    チェイントリガー Chain Trigger (Active Skill)
    Based on where you land attacks on an enemy, the chain counter is counted up.
    After you activate and use this skill, your party members regardless of class can contribute to the chain count by attacking the same area.
    You can increase the chain count through normal attacks, photon arts, and attacks from extra actions.
    チェインフィニッシュ Chain Finish (Active Skill)
    When you use a photon art in that area, based on the chain number, your damage increases.

  2. #42

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    Quote Originally Posted by Arika View Post
    btw, if anybody not notice yet. It write there in the video that "Normal mode for Tundra and Mine"
    And there we have it! Our 20-30 content! I am excite.

  3. #43
    Love is all ar♥und ♪~ Arika's Avatar
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    ^
    ^
    edit a little bit :

    btw, if anybody not notice yet. It write there in the video that "Normal mode for Tundra, Mine, and Skyland"

    "ARIKAー戦隊, 参上!!" (click it!)
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  4. #44

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    So the friend system offers more then just accessory, also Mag customization.
    Sizustar Fo/Te 75/75 - Ship-2


    Screenshot dump
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  5. #45

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    I see color change passes, mag color passes, something +20%, and that item with an egg icon says device/rappy. Rappy mag cells?

    A couple observations:
    Double saber gear bars depleted when the player used the whirlwind, probably amps up its attack power or duration. Seems like a stunlock shield, I actually like that.
    Mechguns do NOT have a palette switch - their shift/alt action is a boot icon (edit: it's all the upside-down leaping). Instead of switching palettes they have 3 PA's like swords or gunslashes.
    Last edited by gigawuts; Aug 31, 2012 at 12:56 AM.

  6. #46
    Love is all ar♥und ♪~ Arika's Avatar
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    I m interest in that picture on 2 things :

    1. Evolution device / Rappy. (So we are getting Rappy mag)
    2. Affix success rate + 20% (I do want a lot of this!)
    (So this probably get implement as some bonus in the future then)

    not really care about :
    3. mag color change

    "ARIKAー戦隊, 参上!!" (click it!)
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  7. #47

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    Quote Originally Posted by pikachief View Post
    Those daggers!
    I am HUGELY dissapointed. It just looks like basic punching moves. No flying uppercuts, no shockwave ground-pounds, no falcon punches...
    Sizustar Fo/Te 75/75 - Ship-2


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  8. #48

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    Woah woah woah, affix +20%? That's pretty generous. It'll be interesting to see how 100% vol soul + power III turns out with 2x 100% success rate (80% is possible for both with proper inputs, and presently 5% turns them into 85%). It should reveal a bit about whether or not those percents are actually accurate. I'd be amused if they kept failing at abysmal rates.

    edit: I got it! The nacht drills use the chain sawd sound. I knew I recognized it.

  9. #49
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    Quote Originally Posted by Arika View Post
    btw, if anybody not notice yet. It write there in the video that "Normal mode for Tundra and Mine"
    that is EXCELLENT news. Love it. Watching this vid really makes me think that PSO2 has kind of carved out a new genre in terms of action rpg. It feels like it could be called something more like MULTIPLAYER COMBAT GAME since the game's primary focus really is the fighting. I guess if I had any complaints it would be that these PA's look a little too over the top. Like these are the kinds of moves a 12 yr old would find cool.

  10. #50
    [゚д゚] < ナカソネティーチャー Mike's Avatar
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    Quote Originally Posted by gigawuts View Post
    Woah woah woah, affix +20%? That's pretty generous.
    It's not. You'll need to trade in 14 AC Scratch items to get one. That's 2800 AC.

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