Melee classes need stances. That's their gimmick.
Do you see Force having Fire Stance? No, that'd be retarded.
Melee classes need stances. That's their gimmick.
Do you see Force having Fire Stance? No, that'd be retarded.
PSO2 Trivia:
Crits are bad, m'kay? Buffs/Heals ignore equipment
20 Atk ≃ 1% damage Mass WB = Instant Win
Skill Tree Priority Charts || Class Info and Build Guide
Yeah, if Forces could only pick one element at a time it would be pretty terrible.
I would actually prefer to have Fire Stance over Fire Mastery so I could use more than one element without having to quit a quest and run to the skill tree counter.
Please.
Or we could rectify the whole mess that is the elemental skill trees by moving passives to a separate branch; combine mastery, status boost and bonus skill into Mastery 1/2 instead of throwing away 5 SP in random stuff you don't really need; and properly streamline the growth of technique strength relative to level. Also known as 'none of this annoying and stupid powerspike bullshit.'
Ok, back to Fighter: Looks like Discade for me - I'm not keen on using an 11* pass when 10* knuckles with 32 less ATK will start dropping like flies thanks to Quarry AQ.
Last edited by Shinmarizu; Apr 22, 2014 at 10:26 PM.
PSO2: Lorilae / Durandal / Rook (Ship 2)
PSO2 ID: nimbusalexander
PSO2 Trivia:
Crits are bad, m'kay? Buffs/Heals ignore equipment
20 Atk ≃ 1% damage Mass WB = Instant Win
Skill Tree Priority Charts || Class Info and Build Guide
Yeah, compared to what Over End and Slide End and half of everything under the sun for Ranger got, the TD buff is nothing. Not thrilled.
PSO2: Lorilae / Durandal / Rook (Ship 2)
PSO2 ID: nimbusalexander
Does TD even need a buff? I feel like I do damage just fine with TD, hell they're what I go to when I can't get there with knuckles.
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