Don't know if this is intended by Sega, or they fucked up on their part. TAJABPPS reduces the amount of PP consumed by a PA, but you still need to have the original amount of PP that any PA consumes. Every other PP reduction applies the reduction before the PA is used, but TAJABPPS applies the reduction after the PA is used.
For those that don't get it:
Punch -> Flicker -> BHS usually takes 56 PP. 16 for flicker. 40 for BHS.
Punch -> Flicker -> BHS with TAJABPPS takes 46PP. 16 for flicker, 30 for BHS.
If I have exactly 46 PP, and I use flicker for 16 and then I want to BHS, I can't. I'm not allowed to because the initial cost is 40pp.
I've tried using pp reduction stuff on a Force with a kongou and ilzonde. The pp reduction applies before the PA is used.
pls sega
At the end of the video is a clear example. I can't flicker -> bhs with 46 pp(16/30 split). And I can't ducking -> flicker with 30 pp(18/12 split).
I guess the game can't tell if there was a TAJAB applied until after the PA is used. I don't know if this was brought up or not, and I'm too incompetent to write up Japanese to tell Sega, nor do I know if they'll give a shit.
tldr: I'm pretty sure TAJABPPS is not working as intended.
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