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  1. #2681

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    I see. Yeah, it's probably just me being rusty.
    Oserez-vous percer le mystère de la malédiction ?
    www.hinamizawa.fr

  2. #2682

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    Are the Tokyo 13* TMGs and rifle better than a 13* skull rifle and gal's 13* tmgs with their pot? I have mine lv 3 pot, 10+ with affixes and 60 ele for each, but wondered if the new weps have an edge on what I already have.

  3. #2683

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    Quote Originally Posted by NightfallG View Post
    Like others have said, Knight Gear's just an asshole.
    Gu/Hu ... Gryph or Tokyo TMG ...

    hehehe their outcome not changing.. both useless in the case of Gu/Hu

  4. #2684

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    Quote Originally Posted by cheapgunner View Post
    Are the Tokyo 13* TMGs and rifle better than a 13* skull rifle and gal's 13* tmgs with their pot? I have mine lv 3 pot, 10+ with affixes and 60 ele for each, but wondered if the new weps have an edge on what I already have.
    Gal TMG might end up better than even Austere with R/Crit Strike coming with the gathering update.

    There's no Tokyo rifle.

  5. #2685

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    Quote Originally Posted by Selphea View Post
    Gal TMG might end up better than even Austere with R/Crit Strike coming with the gathering update.

    There's no Tokyo rifle.
    I see. Thanks. The rings kinda slipped my mind. ._. R/Crit Strike does sound like it might make crits even more important for Gunners.

  6. #2686
    Filler-man!! _(:3」 final_attack's Avatar
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    Well, assuming CritStrikeRing is the same as Fi's one .... 15% Damage and 15% CritChance ....
    Gal (ZRA pot) is indeed higher than Austere in term of average damage.

    Austere : 5% base + 50% ZRC + 15% Ring = 70%
    Gal : 5% base + 50% ZRC + 25% pot + 15% Ring = 95%


    But once ShiftaCritical buff kicks in (you can maintain the buff yourself with Shifta-enabled weapons (rod, I think) or just use JB with StrikeGust built-in on it) ...... +20% from previous ....



    Even if it's not 100%, imo, 70% without ShiftaCritical buff is high enough to make critical appear quite often.
    - Ship 2 -
    Ghost - GuHu (Lv100 (current))
    明石篠 - all other classes - currently inactive Alt

  7. #2687

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    how about Tokyo TMG? isn't that it will have higher average damage too? it seems the 10% crit damage will appear more often too ..

    and is that mean a Gu/Hu can get 100% crit with rings? (like using gal tmg?)
    Last edited by Youmu Konpaku; Mar 2, 2016 at 03:59 AM.

  8. #2688
    Filler-man!! _(:3」 final_attack's Avatar
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    Okay, added Walkure (Tokyo TMG) to the comparison.
    Please do note that Walkure must hit weak-spot for the potential to kick in (including the +10% critical damage, must be on weak-spot). On non-weak spot, it'll be +0% damage increase even if it crits.

    Without ShiftaCritical



    With ShiftaCritical



    Edit : Added Orbit (Pot1).
    Note : Don't forget that Orbit also adds PP regen ...... can be better on prolonged fight due to more PP recovered.
    Last edited by final_attack; Mar 2, 2016 at 08:29 PM. Reason: adding Orbit
    - Ship 2 -
    Ghost - GuHu (Lv100 (current))
    明石篠 - all other classes - currently inactive Alt

  9. #2689

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    hehehe orbit TMG or useless
    is you choice! maybe stay you griffon TMG is ok!

  10. #2690

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    anyone try Gu/Fi with strike convert PAs ?
    i just want to talk about r-atk type, not just chain and do BHS or smt like that.

    Don't know Gu/Fi or Gu/Hu have better dps now after Fi got Tech Arts JA Bonus & Tech Arts JA PP Save
    and next week our Gu can use critical dmg/ critical rate ring which is pretty nice for HU and Fi sub

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