Oh, I didn't really plan to tank stuff as Gu, of course
Though with Lv5 MH, tanking is kinda possible when needed (considering I generally build mine with HP >> PP in mind, and I generally look for unit bonus with more HP than PP if possible to raise survival without Te-main available .... since I can live perfectly fine with default 110pp
).
There's also concern if things go bad and I had to rely on MH for defensive option, most likely it's kind of hectic raid-boss fight (those with 5mins+ fight, not just 1 or 2 target, and very aggressive pattern + pretty damaging attacks) ...... and MH is bound to be on cooldown for some time in those kind of raid (seeing Deus will be 8 headed(?) dragon ..... kinda more scary than Mother) ;w;
And if the boss have high-damage move, and MH is happened to be in cooldown, I think FlashGuard can be a bit more reliable for better chance of survival (if the damage type is S/R of course)? In case I missed the timing to evasion ( 'o')
Minus in WarCry is indeed a concern too, if I took the FG2 route.
Oh right, MH can be cancelled like KatanaCombat if flinched / stunned / knocked down while doing the animation, right?
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