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  1. #511

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    Yeah definitely max WB and both WHA from Ranger as well as Chain Finish on Gunner.

    If you're going to go for maxed Chain Trigger and Attack PP, getting Perfect Keeper instead of ZRA1 for the same 10% (and 3 in ZRA2) is kind of a dumb idea due to how much SP it takes.

    You could go like this or if you're rarely in Zero Range, try this.

  2. #512

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    Wouldn't advise using Perfect Shooter?

    Yea I tend to be close range depending on mob.

    Also notice people tend to steer away from AA now.
    Why is that?
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  3. #513
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    Aerial Advance only affects enemies that are in the air. Some bosses are only in the air for a brief period of time and only a small portion of mobs are in the air.

    Now that I think about it, the only time I go GU is for some bosses in Zero Range or to level it up and then forget about it.

  4. #514

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    If being Gunner in AQ didn't make me cringe I'd use it a lot more. No sane person would trade their broken ass RA/HU for a GU/RA in AQ. >_>
    Quote Originally Posted by Zenobia View Post
    We threw our eyes away a long time ago.
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  5. #515

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    Quote Originally Posted by Coatl View Post
    If being Gunner in AQ didn't make me cringe I'd use it a lot more. No sane person would trade their broken ass RA/HU for a GU/RA in AQ. >_>
    RA/HU has already been noticed, 2 days after the Fury Stance buff, SEGA has announced that the R-Atk boost from Fury Stance is gonna get nerfed on April 17th Patch, Guard Stance is getting buffed (more), and reset tickets are gonna get distributed to all characters in the game (again).

    http://pso2.jp/players/support/measures/?id=1260

    Edit: added link

  6. #516

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    Yeah I know. But it's still OP for a good whole week.
    Quote Originally Posted by Zenobia View Post
    We threw our eyes away a long time ago.
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  7. #517

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    Quote Originally Posted by UnLucky View Post
    Both of these threads are over a month old since the last post...

    As for your question, Chain Finish is pretty huge, and Chain Trigger is really useful. I would sooner take points out of Attack PP if your focus is lots of close range burst damage. If your focus is for trash mobs, you can keep your Chain skills topped up but get some Aerial Advance to boost damage while juggling without sacrificing your boss killing or PP generation.

    Unless it's been changed, Twin Mechs and Rifles only get the boosted PP regen from Attack PP on the first bullet in each spread, so you effectively only get +25% or +33% regen instead of +100%. If you're switching to Gunslash for your normals, then you get the full bonus, but otherwise it's not really helping as much as you'd expect.
    PP Regen Table:



    IMHO, if you're not maxing Attack PP Restorate you're doing something wrong.
    Last edited by jerrykun; Apr 11, 2013 at 08:00 PM.

  8. #518

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    Yeah but what about multiple hits?

    Is DS's third stage 18+18+18 PP with maxed Attack PP Restorate?

    Or is TMG only 4+2+2+2 after spending 10 SP?

  9. #519

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    I believe it's just the first hit (4+2+2+2).

  10. #520

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    Quote Originally Posted by UnLucky View Post
    Yeah but what about multiple hits?

    Is DS's third stage 18+18+18 PP with maxed Attack PP Restorate?

    Or is TMG only 4+2+2+2 after spending 10 SP?
    Yes and yes.

    Basically (as I understand it because I haven't played Fi/Gu) Fighter's attacks are all double PP on each hit even though Gunner only gets the first hit of TMGs doubled.
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