Are you a ship 8 player? Want some friends to get started? Start with me! (CURRENTLY Busy with university )
Is Ra\Hu that good? I've been using Gu\Ra mostly but didn't know Ra was better than Gu for a good while (forgot about fury stance buff). >.<
As of right now it's so broken that seg's already announced a nerf.
...so yeah..it's aight
PSO2 Info -
Ship 2 ID - SociableT
Character - Myria (FoTenewearl 46/26)
View "The Official Build Thread 2.0" for info on classes, skill trees and character build advice!
Use my reset I am looking at this:
http://ryuhiroshi.funpic.de/pso2/ski...b000009b000008
Now on my execution phase with chain finish I try to stop it at 35 but I feel I can push it to 45 and still get a good set of shots. Would I be better served pushing it to 45?
That depends on the enemy. Really, you should be able to kill any boss/mini-boss with a chain that is 20 or less except on Elder, Vol, Quartz, and Dragon Ex and maybe Falz Hunar. Well, maybe on Quartz if you're trying to chain to like 90 and then Rodeo Drive for a one hit kill, lol.
Also, take out the Step Advance and JR on the RA tree, max out weakbullet and put it on the GU tree. Just take out 2 points from HP UP 1.
Last edited by Bellion; Apr 12, 2013 at 12:21 PM.
Thanks for the advice
http://ryuhiroshi.funpic.de/pso2/ski...b000009b000008
Better?
Last edited by ShinMaruku; Apr 12, 2013 at 12:27 PM.
Yeah, looking better. That extra Weak Bullet and shorter cooldown time is so incredibly useful. How often has Automate Deadline helped you, though?
I have really low hp so it saves my ass quite a bit.
If/when you are Lv60/60, your HP should not be an issue. I have 900 HP as GU/RA, without any Stamina ability.
If you plan to play GU/RA seriously, know that Chain Trigger and Chain Finish are bad skills to increase so high or at all. Even with the shortest cooldown period, it's still a very situational damage increase, and you will never use CT on a regular enemy. Not to mention despite only one point in CT, I still kill bosses in one go, making any additional damage increase literally pointless.
The skills on the left part of the tree will increase your damage more significantly and in about all situations (close range is a given when mechs have short range anyway and rifles miss all the time at long range).
I'd consider Perfect Keeper, but that's how I play.
Standing Snipe is not very useful on a gunner, unless you use it for Addition Bullet =/
Killing Bonus is utter crap, get those wasted 10 SP elsewhere.
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