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  1. #521
    N-Sythe Syklo's Avatar
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    Quote Originally Posted by jerrykun View Post
    PP Regen Table:



    IMHO, if you're not maxing Attack PP Restorate you're doing something wrong.
    whoa that's handy!
    lol launcher...
    I thought the first 2 DS attacks recovered more pp than that....
    Still, DS Wins. Epicly.

    Are you a ship 8 player? Want some friends to get started? Start with me! (CURRENTLY Busy with university )

  2. #522

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    Quote Originally Posted by Syklo View Post
    whoa that's handy!
    lol launcher...
    I thought the first 2 DS attacks recovered more pp than that....
    Still, DS Wins. Epicly.
    lol launcher? You get 2pp/target hit, that's why it's low, because launchers deal AoE damage. Launcher + Attack PP Restore is crazy, not as crazy as Gunslash PP recovery but it's still good.

  3. #523

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    Is Ra\Hu that good? I've been using Gu\Ra mostly but didn't know Ra was better than Gu for a good while (forgot about fury stance buff). >.<

  4. #524

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    As of right now it's so broken that seg's already announced a nerf.

    ...so yeah..it's aight
    PSO2 Info -
    Ship 2 ID - SociableT
    Character - Myria (FoTenewearl 46/26)
    View "The Official Build Thread 2.0" for info on classes, skill trees and character build advice!

  5. #525
    (⌐■_■) ShinMaruku's Avatar
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    Use my reset I am looking at this:
    http://ryuhiroshi.funpic.de/pso2/ski...b000009b000008
    Now on my execution phase with chain finish I try to stop it at 35 but I feel I can push it to 45 and still get a good set of shots. Would I be better served pushing it to 45?

  6. #526
    Direct Assault Bellion's Avatar
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    That depends on the enemy. Really, you should be able to kill any boss/mini-boss with a chain that is 20 or less except on Elder, Vol, Quartz, and Dragon Ex and maybe Falz Hunar. Well, maybe on Quartz if you're trying to chain to like 90 and then Rodeo Drive for a one hit kill, lol.

    Also, take out the Step Advance and JR on the RA tree, max out weakbullet and put it on the GU tree. Just take out 2 points from HP UP 1.
    Last edited by Bellion; Apr 12, 2013 at 12:21 PM.

  7. #527
    (⌐■_■) ShinMaruku's Avatar
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    Last edited by ShinMaruku; Apr 12, 2013 at 12:27 PM.

  8. #528
    Direct Assault Bellion's Avatar
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    Yeah, looking better. That extra Weak Bullet and shorter cooldown time is so incredibly useful. How often has Automate Deadline helped you, though?

  9. #529
    (⌐■_■) ShinMaruku's Avatar
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    I have really low hp so it saves my ass quite a bit.

  10. #530
    Keeper of Precepts Hrith's Avatar
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    If/when you are Lv60/60, your HP should not be an issue. I have 900 HP as GU/RA, without any Stamina ability.

    If you plan to play GU/RA seriously, know that Chain Trigger and Chain Finish are bad skills to increase so high or at all. Even with the shortest cooldown period, it's still a very situational damage increase, and you will never use CT on a regular enemy. Not to mention despite only one point in CT, I still kill bosses in one go, making any additional damage increase literally pointless.

    The skills on the left part of the tree will increase your damage more significantly and in about all situations (close range is a given when mechs have short range anyway and rifles miss all the time at long range).

    I'd consider Perfect Keeper, but that's how I play.

    Standing Snipe is not very useful on a gunner, unless you use it for Addition Bullet =/

    Killing Bonus is utter crap, get those wasted 10 SP elsewhere.

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