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    Default Changes to PSO2 economy

    Detailed in Sakai's blog post: Oct. 3 2012
    http://ameblo.jp/sega-psblog/entry-11370519420.html

    For the sake of how long this took to translate i hope it hasn't been posted before.

    Several changes are being made to the play style of PSO2 in the coming update. Three major problems have been brought to our attention.

    1. Random fields
    Players have found that sticking to random field gets the most gain from farming endlessly. The ruins the chances of meeting new players.

    2. Getting rare items
    Rare items can be attained from player shops much easier than actually farming for the item. This ruins the experience of actually attaining the item. As such most players end up farming for meseta in order to buy items from player shops in order to get the items they want.

    3. Selling items to NPC's
    Higher ranking items can be sold to NPC's for more than they should be valued. This leads to an environment where the value of money decreases and people have to farm more and more for items from player shops.

    A such the current economic state of the game is as follows:
    --------------------------------------------------------------
    a. Any item can be gotten from the player shops
    b. Rather than hunting for the item, buying it is much easier
    c. In order to buy a good weapon, lots of money is needed
    d. Random areas are farmed and items are sold to NPC's
    e. The item can then be obtained
    f. -and then further sold for additional money
    And the result is continued inflation

    We recognize that this does not have a good influence on those who play the game and have decided to make the following changes.

    1. Quest rooms will now have a time limit
    X: Each quest will have a time limit to complete that quest. Going over the limit will end in a ''quest failure'.
    Response: As this just allow the players to re-select the same mission this has not been adopted.

    X:After a certain number of enemies have been defeated no more will appear.
    Response: This will affect any players entering after the limit has been reached and has not been adopted.

    O:If a room has been active for a long time enemies will stop appearing.
    Response: As this has little effect on other parties, this idea will be put into effect.

    2.My Shop Issues
    X: Reduce the drop rate
    Response: Reducing the drop rate simply punishes players

    O: Reduce the NPC buying price.
    Response: This will be put into effect.

    3. Game Economic
    X: Make all items and disks non-tradable
    Response: Just no.

    X: Set a limit on how much items can be sold for.
    Response: the market decides that

    O: Make all 10☆ Weapons, units and disks above level 11 non-tradable.
    Response: As this has the least impact on the current economy this will be put into effect.

    ●For rares 10☆ and above and Level 11 disks:
    For the new items that will be come available in the next update be be player bound and be un-able to trade or sell in player shops.

    This is only for the new items described. This will not affect 9☆ items and level 10 disks.

    For players worried about surplus weapons, Sega will think of ways to utilize them besides selling them to NPC's.

    ●Changed to NPC shops.
    For new players, the price of 1☆ gear will be increased.
    Cost modifiers for elements on 7☆ items and above will be changes from 10~35% to 20~45%.
    Special weapons will get elements from 25%~50%.
    Bosses and rare enemies will now drop more meseta.

    ●Changes to Quest Fields
    A field will now have a maximum of 4 hours. After 3.5 hours no new parties will be able to join the field.

    ●Players Breaking the Rules
    Reiterating, Players who manipulate the client and cheat will have their accounts banned.
    Last edited by Kion; Oct 5, 2012 at 12:53 PM.

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